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Geraldine Fitzpatrick and Carl Gutwin, chairs
Videos are a great way to present work that involves dynamic interaction, ranging from demonstrations of new systems to complex aspects of group communication and work practice. The video program will be distributed on CD-ROM at the conference.
Dynamo: A large multi-user situated display for communal spaces
This video introduces 'Dynamo', a large multi-user situated display system for use in communal spaces. First, Dynamo's functionality and interaction mechanisms are described by visual example: 'Palettes', for access to personal and public resources; 'Carving', for management of the communal surface; and 'Parcels', for sharing media asynchronously. Following this, findings are reported from a 2 week long field study in a real world setting - the common room of a sixth form college. Our findings include the adoption and appropriation of the technology as a tool for socializing and sharing digital media.
Harry Brignull[1], Shahram Izadi[2], Geraldine Fitzpatrick[1], Tom Rodden[2], Yvonne Rogers[1] & Mia Underwood[1]
[1] The Interact Lab, Dept. of Informatics, University of Sussex Sussex, UK, BN1 9QH {harrybr, geraldin, yvonner, miau}@cogs.susx.ac.uk
[2] The Mixed Reality Lab University of Nottingham Nottingham, UK NG8 1BB {sxi, tar}@cs.nott.ac.uk
Contact email: harrybr@sussex.ac.uk
ESPACE: A Novel Interactional Workspace to Support Sales Transactions
ESPACE looks at how to support sales transactions with innovative technology, in particular face-to-face consultations where complex products are being discussed. We focused on the travel industry, concentrating on collaborative planning of round-the-world tours. This video presents an entire design lifecycle, from in-situ observational work, through requirements capture and prototyping, to evaluation of the resulting system: an innovative workspace, called the 'eTable', which uses multiple screens and linked information visualizations embedded in a custom built table. A major aim of ESPACE was to develop a technology for and in the context of use, so, as well as containing material concerning the design and functioning of the eTable, the video includes footage from our initial observational work together with our in-situ evaluation where real customers and real agents worked with the system in London stores.
John Halloran, Interact Lab, University of Sussex, UK Yvonne Rogers, School of Information Science, University of Indiana, USA Geraldine Fitzpatrick, Interact Lab, University of Sussex, UK Tom Rodden, Mixed Reality Lab, University of Nottingham, UK Ian Taylor, Mixed Reality Lab, University of Nottingham, UK Mike Scaife, in memoriam
Contact email: johnhall@sussex.ac.uk
VideoArms: Supporting Remote Embodiment in Groupware
Shared visual workspaces afford collaboration by providing a medium that grounds workspace activity, conversation, and gestures. If distributed groupware systems designed as shared visual workspaces are to replace or augment the physical workspaces of today, they need to naturally support these affordances. VideoArms is an embodiment technique for distributed groupware that captures body images of collaborators as they work, and transmits them to remote workspaces. These body images are then placed in the context of the workspace, thereby supporting the transmission of conversational gestures, collaborator identity, workspace activity, and complex workspace gestures. The technique uses a purely digital approach, allowing for the possibility of different presentation techniques (e.g. colour video, shadows, transparent video, outlines, etc.).
Anthony Tang - University of Calgary Carman Neustaedter - University of Calgary Saul Greenberg - University of Calgary
Contact email: tonyt@cs.ucalgary.ca
Mediating availability with Live Contacts
Live Contacts is an application for smartphones and PCs that helps you contact the right person at the right time via the right communication media, in just three clicks. Live Contacts provides real-time context information about your most important contacts, including instant messaging status, current and near-future calendar appointments, location information, and color-coded availability preferences for various communication media, depending on the type of calendar appointment and the instant messaging status.
The design of Live Contacts is based on research in two knowledge work organizations into the strategies employees use to reach others. Live Contacts was designed according to design guidelines for systems that support social translucence.
This video illustrates the functionality and user interface of Live Contacts in two scenarios.
G.H. (Henri) ter Hofte, M. (Maurice) Markslag Telematica Instituut P.O. Box 589 7500 AN Enschede, The Netherlands +31 (53) 4850485 {Henri.terHofte, Maurice.Markslag}@telin.nl
Contact email: Henri.terHofte@telin.nl
Jazz: A Collaborative Application Development Environment
Application development is a cooperative activity, but application development tools typically do not provide support for collaboration. The Jazz project has been investigating the addition of collaborative capabilities to the application development environment, enabling small teams of software developers to work together more productively.
This video demonstrates how jazz integrates collaboration into the Eclipse development environment, providing developers with awareness of the status of their fellow team members and of the resources that they share, and with the capacity to engage in in-context communication around these shared artifacts.
Li-Te Cheng, IBM Research Susanne Hupfer, IBM Research John Patterson, IBM Research Dan Rosen, IBM Research Steven Ross, IBM Research
Contact email: Steven_Ross@us.ibm.com
Stitching: Connecting Wireless Mobile Devices with Pen Gestures
Stitching is a new interaction technique that allows users to combine pen-operated mobile devices with wireless networking by using pen gestures that span multiple displays. To stitch, a user starts moving the pen on one screen, crosses over the bezel, and finishes the stroke on the screen of a nearby device. Each half of the stroke is observed by a participating device, synchronized via wireless network communication, and recognized as part of a unitary gesture spanning displays, thus binding together the devices. We demonstrate a photo sharing application that uses stitching to allow users to copy images from a tablet or PDA to another device that is nearby, expand an image across multiple screens, establish a persistent shared workspace, or use one device to present images on another device. We also discuss design issues that arise from proxemics, that is, the sociological implications of users collaborating in close quarters.
Ken Hinckley, Microsoft Research Gonzalo Ramos, Microsoft Research & University of Toronto Francois Guimbretiere, Microsoft Research & University of Maryland Patrick Baudisch, Microsoft Research Marc Smith, Microsoft Research
Contact email: kenh@microsoft.com
Experiences with Auramirror
Today's ubiquitous computing systems are not well equipped to sense when their users are engaged in face-to-face interactions, leading them to frequently interrupt conversations. Auramirror is a ubiquitous computing display that explores and plays with the design space of the networks of conventional attention that connect co-located interlocutors. it is a video mirror that senses co-orientation of individuals standing in front of it. it superimposes sensed conversational links as fluid dynamic auras onto reflections of two individuals in front of the mirror. This allows users to actively explore effects of attention and technological interruptions on dyadic interactions. We report results from an initial survey, which suggests the fuild dynamic auras effectively mirrored participants attention.
Alexander W. Skaburskis, Roel Vertegaal, Jeffrey S. Shell, Connor Dickie
Human Media Lab, Queen's University Kingston, ON, K7L 3N6 {skaburs,roel,shell,connor}@cs.queensu.ca
Contact email: roel@cs.queensu.ca
SDG Toolkit
This video illustrates SDGToolkit, a toolkit for rapidly prototyping Single-Display Groupware. SDGToolkit automatically captures and manages multiple mice and keyboards, and presents them to the programmer as uniquely identified input events relative to either the whole screen or a particular window. It transparently provides multiple cursors, one for each mouse. To handle orientation issues for tabletop displays (i.e., people seated across from one another), programmers can specify a participant.s seating angle, which automatically rotates the cursor and translates input coordinates so the mouse behaves correctly. It also provides an SDG-aware widget class layer that significantly eases how programmers create novel graphical components that recognize and respond to multiple inputs. The video shows examples of how simple SDG applications can be built, and demonstrates several applications and widgets that were developed by ourselves and others in a relatively short amount of time.
Edward Tse, Saul Greenberg University of Calgary
Contact email: saul@spsc.ucalgary.ca
Diamond Touch Toolkit
The MERL DiamondTouch is an input device that detects multiple simultaneous touches by multiple people on a surface. While MERL has produced an SDK for this surface, many lines of complicated code must be written to produce even the most basic applications. Consequently, we have created the Grouplab DiamondTouch Toolkit to simplify how a programmer initiates and captures events from the DiamondTouch. This video demonstrates how it works by outlining several applications ranging in complexity: a simple multi-user, multi-touch drawing application (15 lines of code), a memory game, and a sophisticated sound-manipulation art piece.
Rob Diaz-Marino, Edward Tse, Saul Greenberg University of Calgary
Contact email: saul@cpsc.ucalgary.ca
Last updated: July 12, 2004
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