Conference Program

Videos

David Nguyen, Accenture Technology Labs, Videos Chair


CSCW for Music Applications: The Public Sound Objects Project
Àlvaro Barbosa, Portuguese Catholic University

This Video presents a brief overview of the Public Sound Objects Project (PSOs), an experimental project, originally developed at the Music Technology Group (NTG) of the Pompeu Fabra University and continued since 2006 at the Research Center for Science and Technology of the Arts (CITAR) at the Catholic University. It addresses the topic Internet based Collaborative Virtual Environments focused on sonic arts and music creation.


Bluegrass: Embedding a Virtual World in a Collaborative Software Development Environment
Li-Te Cheng, IBM T.J. Watson Research Center
Steven Rohall, IBM T.J. Watson Research Center

The Bluegrass project is exploring how a 3D virtual world can provide distributed software teams with the benefits of being co-located. Our prototype virtual world is embedded in a collaborative software development environment and complements that environment’s capabilities with collaborative visualizations, meeting support, and socialization tools. In this video abstract, we will present the current state of our prototype.


Joined Forced Groups: The Video
Hilko Donker, Dresden University of Technology
Tobias Draeger, Dresden University of Technology
Nicole Ladewig, Dresden University of Technology
Robert Kaden, Dresden University of Technology

In virtual teams group of individuals work across time, space, and organizational boundaries. Virtual teams allow organizations to hire and retain the best people regardless of location. While there is a lot effort done concerning team building in face-to-face teams, team composition and group-dynamical processes are often not considered in virtual teams. In this video we are going to demonstrate a computer support for the composition of virtual teams and for group dynamical processes in virtual teams. As one measure to establish and to improve group dynamical processes team games can be used. We are going to demonstrate the use of a ball throwing game to get to know the participants of a team. A task with high requirements concerning the social interaction of the team participants is the work on innovations. We are going to demonstrate a computer support for the production and the management of ideas in a virtual team.


Scrutinize: Exploring A Project's Revision History
Chris Luce, University of Calgary
Jamie Starke, University of Calgary
Tom Zimmermann, University of Calgary
Jonathan Sillito, University of Calgary

Developing software is a highly collaborative activity involving a range of interested parties, which makes effective coordination and progress tracking both important and difficult. This coordination centers on the source code for a project which is commonly managed using a version control system. A version control system archives and makes available information about each change made over the lifetime of a code base, such as the author of the change and the affected source code lines.


Collaborative Reasoning in CRAFT
Steven Ross, IBM T.J. Watson Research Center
Susanne Hupfer, IBM T.J. Watson Research Center
Jamie Rasmussen, IBM T.J. Watson Research Center
Jim Christensen, IBM T.J. Watson Research Center
Dan Gruen, IBM T.J. Watson Research Center
Stephen Levy, IBM T.J. Watson Research Center
John Patterson, IBM T.J. Watson Research Center

The Collaborative User Experience Group at IBM Research has been investigating new software environments for reasoning that are grounded in collaboration and semantics and has developed a CRAFT (Collaborative Reasoning and Analysis Framework and Toolkit) prototype. In this video, we demonstrate key CRAFT features, including shared semantic modeling of objects, situations, and their relationships; collaborative, organic evolution of an ontology to establish the underlying semantics; creation of inquiries to bring in additional information; and application of inquiry results as evidence in the models. Our goal is to use collaborative and semantic technologies to enhance the ability of people to reason together about hard problems.


Using 3D device representation and VoIP for remote support
Frederic Roulland, Xerox Research Centre Europe
Ye Deng, Xerox Research Centre Europe
Pascal Valobra, Xerox Research Centre Europe

This abstract introduces a video demonstrating the features of a system that we designed in support of remote troubleshooting of printers from a call centre. As reported in Crabtree et al., 2006, ethnographic studies and the assessment of the tools provided in support of device troubleshooting revealed a number of difficulties for both troubleshooters and customers. These meant that the troubleshooters in the call centre had to engage in extra articulation work in order to understand the nature of the troubleshooting situation due to the dislocation of the troubleshooting environment. Our technology design therefore attempts to bring together as much as possible, without physical relocation, all the actors and artifacts involved in the troubleshooting activity to bridge the current dislocations.


ConfShare: A Unified Conference Calendar for Researchers
Tetsuji Takada, Advanced Industrial Science and Technology
Hideaki Kanai, Advanced Industrial Science and Technology
Takuichi Nishimura, Advanced Industrial Science and Technology

We propose an web-based academic conference information sharing system, that is named "ConfShare". There are some web services for sharing academic conference information. They are not familiar with researchers well. We consider that it is difficult for users to access conference information stored in systems because of poor user interfaces. We develop a novel user interface that users can browse and retrieve conference information interactively. The information in an academic conference consist of some dates information such as submission deadline, notification and camera-ready due, location and so on. ConfShare enables users to browse their information and use them for an interactive filtering of conference information. We consider that ConfShare would become a one-stop service for sharing an academic conference information based on researcher's cooperative activities. We expect that ConfShare would be an incentive tool for involving researchers in academic conferences.