
Computer Entertainment
Winter 2006 - 13.2
Este número se encuentra en español
Columns
- Introduction: Computer Entertainment
by Paula M. Bach - At a Crossroads: Video Game Addiction
by Paula Bach and Chris Jordan - The Digital Divide
by Scott Dyer
Features
- Interesting Complexity: Sid Meier and the Secrets of Game
Design
byCaio Camargo - Preparing for a Job in the Games Industry: An Interview
with Ensemble Studio's Colt McAnlis
by James Stewart - A Lifetime in Gaming: An Interview with Russell Kay
by Audrey Christophory - AI and the Rise of Gaming Middleware: an Interview with Pierre Pontevia of Kynogon
by Audrey Christophory - The Sims 2: Open for Business: Lessons Learned about
Business and Life
by Chris Dondanville - Modding: Changing the Game, Changing the Industry
by Caio Camargo - From Chasing Dots to Reading Minds: The Past, Present, and
Future of Video Game Interaction
by Damien Marshall, Tomas Ward and Séamus McLoone - Mass Spec Database and I/O
by Eric Puryear, Jennifer Van Puymbrouck, David Sigfredo Angulo, Kevin Drew, Lee Ann Hollenbeck, Dominic Battre, Alex Schilling, David Jabon and Gregor von Laszewski - Ultimate Car Entertainment System: The Carputer
by Nick Datzov
