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May 19, 2011: acmqueue Story on Designing Lua, Leading Language for Scripting Games, Makes News

Today's Topic: acmqueue Story on Designing Lua, Leading Language for Scripting Games, Makes News
Thursday, May 19, 2011


An article on the acmqueue website on how the embeddability of Lua, a programming language used for scripting games, impacted its design, has become a popular item in the news. In "Passing a Language through the Eye of a Needle," the creators of Lua describe the process of designing a new language and the constraints that parameters like embeddability place on the process.

Lua, considered ideal for configuration, scripting, and rapid prototyping, has been used in many industrial applications like Adobe's Photoshop Lightroom, and for games like World of Warcraft.

This article has been discussed on dozens of top technology blogs including Slashdot. It was written by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, and Waldemar Celes. They lead the Lua team, which is headquartered at the Pontificia Universidade Catolica do Rio de Janeiro in Brazil.