The Future of Computer-Human Interaction
Researchers, Practitioners, Educators and Students Gather to Explore How Digital Lives Create New Worlds
|Media Advisory||Contact:||Virginia Gold|
Boston, MA, March 31, 2009--The Association for Computing Machinery (ACM) is hosting the annual conference on Computer-Human Interaction, CHI 2009 (www.chi2009.org), the premier worldwide forum for exchanging information on all aspects of how people interact with computers. The conference, sponsored by the ACM Special Interest Group on Computer Human Interaction (SIGCHI), is the showcase for the technologies, designs and ideas that are consistently defining and redefining digital life.
WHO: More than 2,000 professionals from over 40 countries; researchers, practitioners, educators and students.
WHAT: Workshops and dynamic sessions on the global impact of mobile devices, and revolutionary ways to exploit and expand access to digital technologies.
MONDAY, APRIL 6
Jan Chipchase, Top Researcher for Nokia Design, on Designing for the Global Impact of Mobile Devices, a presentation on the cultural dimensions of interactive design.
Patanjali S. Venkatacharya, Architect in the Applications User Experience at Oracle USA, Inc.; Jody Adams, Executive Chef at Rialto Restaurant; Jason Santos, Executive Chef at Gargoyles on the Square; Daniel Schwartz, Senior Interaction Designer at Oracle USA, Inc.; and Dr. Ronald Baecker, Chair in Human-Computer Interaction and Founder, Director and Chief Scientist of the Knowledge Media Design Institute at the University of Toronto, on What Can User Experience Learn from Food Design, a panel discussion to explore common ground between designing food and the user experience.
TUESDAY, APRIL 7
Dr. Pattie Maes, Director of the Fluid Interfaces Group at the MIT Media Lab, and Pranav Mistry, Graduate Student with MIT’s Fluid Interfaces Group, on Sixth Sense, a wearable device that presents users with a revolutionary way to interact with the world.
Allison Druin, Director of the Human Computer Interaction Laboratory at the University of Maryland; David Cavallo, One Laptop Per Child (OLPC); Jim Gray, LeapFrog Enterprises, Inc.; Glenda Revelle, Sesame Workshop; Christopher Fabian, UNICEF; Benjamin Bederson, University of Maryland; and Yvonne Rogers, Open University, UK, on Mobile Technologies for the World’s Children, a panel discussion on how to enhance education by extending mobile technologies to all the world’s children.
THURSDAY, APRIL 9
Dane Peterson, Jay Steele and Joe Wilkerson, Graduate Students in Indiana University’s School of Informatics, on WattBot: A Residential Electricity Monitoring and Feedback System, an energy-saving conceptual prototype that helps homeowners better manage energy usage.
WHEN: April 4 – April 7
WHERE: Hynes Convention Center
900 Boylston Street Boston, MA 02115
ACM, the Association for Computing Machinery (www.acm.org), is the world’s largest educational and scientific computing society, uniting computing educators, researchers and professionals to inspire dialogue, share resources and address the field’s challenges. ACM strengthens the computing profession’s collective voice through strong leadership, promotion of the highest standards, and recognition of technical excellence. ACM supports the professional growth of its members by providing opportunities for life-long learning, career development, and professional networking.
The ACM Special Interest Group on Computer-Human Interaction is the world’s largest association of professionals in the research and practice of computer-human interaction. SIGCHI serves as a forum for ideas on how people communicate and interact with computer systems. This interdisciplinary group of computer scientists, software engineers, psychologists, interaction designers, graphic designers, sociologists, and anthropologists is committed to designing useful, usable technology which has the potential to transform individual lives. SIGCHI has more than 60 local chapters for HCI professionals across five continents, publishes the SIGCHI Bulletin quarterly, and co-sponsors conferences and workshops to advance the field of computer-human interaction.