Media Advisory - SIGCSE 2009
The Association for Computing Machinery
Advancing Computing as a Science & Profession
CHATTANOOGA, TN - For Release February 24, 2009
TOP EDUCATORS ADVOCATE INNOVATIVE TEACHING AND LEARNING METHODS
TO ATTRACT COMPUTER SCIENCE STUDENTS
· Starting From Scratch – An intriguing gateway into programming.
· Entertainment Arts and Engineering – Fast tracking a new interdisciplinary program
· Computational Thinking – Analytical concepts and tools that offer educational benefits
· Making Computing Fun Again – Rediscovering the passion, beauty, joy, and awe
· From the Man on the Moon to 2001 and Beyond: The social and ethical impact of computers
· Girls Do Like Playing and Creating Games – Using games to teach computing and software design
· Nifty Assignments – Sharing successful assignment ideas to help students learn
· From Java to C# - How, What, and Why (sponsored by Microsoft)
· Intro to Programming via Gameboy Advance Homebrew – Nintendo for 5th-8th graders
· The Future of Robots in Education – Successful strategies for undergraduate curricula
· It Seemed Like a Good Idea at the Time – Cautionary tales from the classroom
· Creating a National Digital Library for Computing Education – Education resources for teachers
· Advanced Placement Computer Science: The Future of Tracking the First Year of Instruction
WHEN: March 4-7 - Complimentary press registration (except meals): www.cs.arizona.edu/groups/sigcse09/press.html .
WHERE: Chattanooga Convention Center, 1150 Carter Dr., Chattanooga, TN 37417
WHO: More than 1,200 educators, administrators, and policy makers from around the world involved in computing education. Keynote speakers: March 6: Elliot B. Koffman, Temple University, on how computer science should be taught; March 7: Craig Mundie, Microsoft Chief Research and Strategy Officer, on new approaches that will transform our online and offline lives; and March 8: Gregory Abowd, Georgia Tech, on integrating the digital and the physical world to address delivery of health care for vulnerable populations.
WHY: In these challenging times, we need to interest and retain students, make them globally competitive, and lead students to succeed in the interdisciplinary settings. Computer science educators are at the forefront of creative learning and teaching initiatives that make computer science a compelling and critical field of study. SIGCSE 2009 workshops will share these new approaches.
About ACM SIGCSE
The ACM Special Interest Group on Computer Science Education (SIGCSE) http://sigcse.org provides a forum for educators to develop, implement and evaluate computing programs, curricula, and courses, as well as syllabi, laboratories, and other elements of teaching and pedagogy. SIGCSE features an annual technical symposium, sponsors or co-sponsors annual conferences outside the United States, and publishes the SIGCSE Bulletin quarterly.
ACM, the Association for Computing Machinery www.acm.org, is the world’s largest educational and scientific computing society, uniting computing educators, researchers and professionals to inspire dialogue, share resources and address the field’s challenges. ACM strengthens the computing profession’s collective voice through strong leadership, promotion of the highest standards, and recognition of technical excellence. ACM supports the professional growth of its members by providing opportunities for life-long learning, career development, and professional networking.
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