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Real-world interaction using the FieldMouse
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Source Symposium on User Interface Software and Technology archive
Proceedings of the 12th annual ACM symposium on User interface software and technology table of contents
Asheville, North Carolina, United States
Pages: 113 - 119  
Year of Publication: 1999
ISBN:1-58113-075-9
Authors
Itiro Siio  Faculty of Engineering, Tamagawa University, 6-1-1 Tamagawa-gakuen, Machida, Tokyo 194-8610, Japan
Toshiyuki Masui  Sony Computer Science Laboratories, Inc., 3-14-13 Higashi-Gotanda, Shinagawa, Tokyo 141-0022, Japan
Kentaro Fukuchi  Tokyo Institute of Technology, 2-12-1 O-okayama, Meguro, Tokyo 152-8852, Japan
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 17,   Downloads (12 Months): 95,   Citation Count: 13
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ABSTRACT

We introduce an inexpensive position input device called the FieldMouse, with which a computer can tell the position of the device on paper or any flat surface without using special input tablets or position detection devices. A FieldMouse is a combination of an ID recognizer like a barcode reader and a mouse which detects relative movement of the device. Using a FieldMouse, a user first detects an ID on paper by using the barcode reader, and then drags it from the ID using the mouse. If the location of the ID is known, the location of the dragged FieldMouse can also be calculated by adding the amount of movement from the ID to the position of the FieldMouse. Using a FieldMouse in this way, any flat surface can work as a pointing device that supports absolute position input, just by putting an ID tag somewhere on the surface. A FieldMouse can also be used for enabling a graphical user interface (GUI) on paper or on any flat surface by analyzing the direction and the amount of mouse movement after detecting an ID. In this paper, we introduce how a FieldMouse can be used in various situations to enable computing in real-world environments.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CrossPad. http://www, cross-pcg.com/.
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Ronald T. Azuma. A survey of augmented reality. Presence: Teleoperators and Virtual Environments, 6(4):355- 385, August 1997. http://www, cs.unc.edu/ azumaJ ARpresence.pdf.
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Mark Schlichting. Harry and the Haunted House. Living Books, 1994.
 
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Itiro Siio. InfoBinder: Apointing device for virtual desktop system. In Proceedings of of HCI International '95, pages 261-264. Elsevier Science B. V., July 1995.
 
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CITED BY  13
 

Collaborative Colleagues:
Itiro Siio: colleagues
Toshiyuki Masui: colleagues
Kentaro Fukuchi: colleagues

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