Left Field
The phrase "out of left field" has come to be used in popular vernacular to describe any idea which seems wildly unrelated to the subject being discussed.
Mixed reality: are two hands better than one?
Welcome to my last column as the author of Left-field. Over the last two years I hope I've been able to pick enough good research from other domains to peak your interest. I believe that by understanding disabled-user's interaction we enhance our understanding of all users operating in constrained modalities where the user is handicapped by both environment or technology. It is for this reason that I see fundamental research into users with disabilities as a natural preface to wide human factors research. I've really enjoyed writing these columns but I'd now like to hand this over to Yeliz Yesilada who has agreed to continue Left-Field from now on. However, for my last Left-Field I'd like to leave you with a paper from the Proceedings of the ACM symposium on Virtual reality software and technology.
Mixed reality: are two hands better than one?
Full Article: http://doi.acm.org/10.1145/1180495.1180503
Full Proceedings: Table of Contents
Mixed reality: are two hands better than one?
"For simulating hands-on tasks, the ease of enabling two-handed interaction with virtual objects gives Mixed Reality (MR) an expected advantage over Virtual Reality (VR). A user study examined whether two-handed interaction is critical for simulating hands-on tasks in MR. The study explored the effect of one- and two-handed interaction on task performance in a MR assembly task. When presented with a MR system, most users chose to interact with two hands. This choice was not affected by a user's past VR experience or the quantity and complexity of the real objects with which users interacted. Although two-handed interaction did not yield a significant performance improvement, two hands allowed subjects to perform the virtual assembly task similarly to the real-world task. Subjects using only one hand performed the task fundamentally differently, showing that affording two-handed interaction is critical for training systems."
Full Article: http://doi.acm.org/10.1145/1180495.1180503
Full Proceedings: Table of Contents
Wednesday, November 15, 2006
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