



Susan Wiedenbeck, Patti L. Zila, and Daniel S. McConnell
An empirical study was carried out comparing three kinds of hands-on practice in training users of a software package: exercises, guided-exploration, and a combination of exercises and guided- exploration. Moderate to high experience computer users were trained. Subjects who were trained with exercises or the combined approach did significantly better in both time and errors than those trained using guided-exploration. There were no significant differences between the exercise and the combined approach groups. Thus, it appears that the better performance of these groups can be attributed to the exercise component of their practice.
The minimalist training model has the following
characteristics [7]: focus on real tasks, reduction
in the verbiage of training materials, and support
for error recovery and recognition. These features
are meant to maintain high motivation, promote
active learning, and make the environment "safe"
for learners in the sense that they can try features
out without fear of becoming hopelessly mired in
errors.
Carroll, et al.'s experimental studies [6, 7] support
the effectiveness of the minimalist training
approach compared to commercial tutorial
materials. A recent replication by Lazonder and
van der Meij [12] supported their findings. Black,
Carroll, and McGuigan [2] tried to isolate some of
the many dimensions on which the minimal
manual differed from traditional tutorial manuals
and found two significant features: the shorter
length in itself and the incompleteness of the
materials, which encouraged inferencing by the
trainee. Gong and Elkerton [11] showed that
learning improved when subjects used a briefer
manual with procedural instructions. However, in
their study the effect of error recovery information
was uncertain. On the other hand, both Olfman
[14] and Davis and Bostrom [10] compared an
exploration training approach to a more traditional
instruction-based approach and found no significant
differences.
An aspect of training that is closely related to the
concept of minimalist training is the kind of hands-
on practice provided in the training materials.
Minimalist training advocates argue that people
prefer active learning or learning by doing rather
than by reading a manual. If that is the case, then
hands-on practice may be essential for both
learning and motivation in training. Carroll et al.
[7] did not explicitly study practice methods, but it
is clear that hands-on practice is essential to
minimalist training. Charney and her colleagues
[8, 9] studied practice methods and found that
methods involving problem-solving practice were
superior to merely reading or typing worked-out
examples.
Among methods involving problem-solving, there
are two major categories: exercise and exploration.
Exercises leave the learner to decide on a solution
strategy and the method for implementing it, and
thus appear to be much less mechanical than
typing the keystrokes of a worked-out example.
Exercises provided by the manual designers can be
structured to cover the full range of functions,
illustrate important concepts, and correct
misconceptions [9]. They may be particularly good
for assuring coverage of the basic functionality of a
system.
Exploration leaves the choice of the practice itself,
as well as the solution strategy and method of
implementing it, to the discretion of the learner.
Allowing learners to set their own goals has been
seen as a key to maintaining high learner
motivation [7]. Another possible advantage of
exploration is that it may facilitate meaningful
learning. Assimilation theory [1] distinguishes
between meaningful and rote learning. In
meaningful learning the learner actively
manipulates new information to connect it
conceptually to prior knowledge, leading to a deep
understanding of the new information and the
ability to apply it in novel ways. Rote learning is
memorization with little concern for its connection
to prior knowledge. While rote learning may lead
to success in tasks which require the repetition of
known information, it is not likely to lead to
success in novel tasks. Exploration-based training
may promote meaningful learning by encouraging
the learner to set goals which go beyond the
simple procedures in the training manual.
However, a possible problem with exploration
training is that practice devised by learners may
not be optimal for covering the capabilities and
difficulties of the software.
In a previous empirical comparisons of exercise
and exploration practice methods, Sebrechts and
Marsh [16], studying UNIX novices, found that the
exercise group performed better than the
exploration group. It should be noted that their
exploration practice was completely open-ended
and occurred when the subjects had finished
reading the manual. For half the subjects the
manual was not even available during the practice.
As one part of a larger study, we carried out an
empirical comparison of three kinds of hands-on
practice: exercise, guided-exploration, and the
combination of exercises plus guided-exploration.
Unlike, Carroll et al. [6, 7], the content of our
training manuals was the same across all
conditions, and only the practice instructions
differed. The exercise practice posed specific
problems for the learner to solve. The guided-
exploration practice asked learners to set their own
goals and create their own problems to meet the
goals. However, in doing so they were guided by
suggestions and questions, which focused their
attention on a set of possible goals appropriate to
the software. We use the term guided-exploration
to distinguish this kind of exploration from
completely open-ended exploration. The combined
practice consisted of an exercise followed by
guided-exploration instructions. Below are the
research questions which we addressed:
The subjects were recruited to represent moderate
to high general computer experience. This group
was chosen because in today's business
environment most information workers routinely
use one or more software packages in their work.
Thus, learners of a package usually are
experienced with other software. We wanted to
represent this reality in our study. The mean age
of the subjects was 28 years. Eighty percent were
male and 20 percent female; however, a
preliminary analysis of the data using an Analysis
of Covariance showed that sex was not a
significant covariate of performance. The subjects
came from a wide variety of fields, but the
majority were from technical areas, such as
business and engineering. Many of the subjects
had programming experience, ranging from
introductory programming courses to an
undergraduate degree in computer science. All of
the subjects had considerable experience with
applications programs on personal computers. The
most widespread experience was with word
processors and spreadsheets, followed by graphics
and communications programs.
A self-study training manual was created for the
experiment. Text-based learning materials were
chosen because of evidence of better retention and
transfer in text-based materials as opposed to
alternate media [15]. Like Carroll et al.'s manual
[7], our manual was brief, consisting of
approximately twelve pages of text. It had a single
introductory paragraph which motivated the use of
Hypercard by mentioning several typical
applications: address book, calendar, etc.
Descriptions of commands and procedures were
grouped into topic areas named to match the tasks
of new users. Information was included to help the
reader coordinate reading with what was appearing
on the screen. The user was left to infer
procedures by analogy as much as possible.
Explicit error recognition and recovery information
was included in the manual.
At various points in the manual practice
opportunities were given. In all there were 14
practice opportunties. Three different versions of
each practice were developed: exercise, guided-
exploration, and combined. These three practice
types were embedded in the manual to create three
different versions of the manual with identical text,
but differing in the statement of the hands-on
practice.
Exercises gave specific tasks for the learner to
carry out. They told what object to operate on and
what to do to the object. Exercises were stated
with the intention that it be easy for learners to
evaluate their success. Guided-exploration asked
the learner to create tasks for themselves in order
to try out the procedures and commands detailed in
each section of the manual. Thus, the learner was
encouraged to practice the same procedures as the
exercise subjects, but the specific object on which
to work was not specified, nor was the specific
result desired (where the object should be, what it
should look like), nor how much to practice. In the
guided-exploration practice instructions, focusing
questions were posed to draw the learner's
attention to important aspects of the interaction.
Combined practice consisted of an exercise
followed by a guided-exploration instruction.
Figure 1 gives examples of the three kinds of
practice instructions.
FIGURE 1:Examples of
three kinds of practice.
A set of evaluation tasks was also developed to
use in measuring the subjects' performance after
training. There were fourteen evaluation tasks in
total. Nine of the tasks were near-transfer tasks,
consisting of commands and procedures which
were covered in the training manual. An example
of a near-transfer task is the following:
"On Card 2 create a field called
Name. The field should be able to
hold 2 lines of text and should be
approximately 4" wide. Position this
field towards the top and in the center
of Card 2."
This was classified as near-transfer because
creating fields, naming them, and physically
manipulating
them were topics described in the manual.
Exercise and combined condition subjects were
given exercises to practice most of these elements,
although never in a form identical to the
evaluation task. Since guided-
exploration subjects chose their own practice, it is
not certain which elements they practiced, but
they did read the same descriptive text as the
exercise and combined condition subjects.
In addition, there were five far-transfer tasks which
required the subject to go beyond procedures
explicitly described in the manual. Far-transfer
was operationally defined as one of three things:
using a tool that had not been taught in the
manual, doing an operation taught in the manual in
some different context from the original, or
combining a series of separate operations in some
novel way to achieve a goal. An example of a far-
transfer task is the following:
"Place a copy of the portrait on Card
1 onto Card 2. Place the copy to the
left of the field Name."
In the manual the subjects were taught how to
copy text. They were also taught how to select
and move regular-shaped graphic objects, such as
rectangles. However, the manual did not give
instructions about copying an object such as the
portrait mentioned in this exercise. The subject
first had to recognize that the rather elaborate
portrait was a graphic object, just like a rectangle,
then conclude that it could be moved by a
copy/paste operation as is text, then find a way to
select an irregular-shaped graphic. Thus, this task
was far-transfer because the subject had to infer
how to do it by combining what they knew about
copying text with their knowledge of manipulating
graphics. In the task list the near and far-transfer
tasks were intermixed.
The evaluation phase of the experiment was
conducted after a break, during which subjects
filled out several questionnaires not reported on
here. Subjects were given the set of 14 evaluation
tasks to carry out. The manual was not available
for use, but subjects were given a one page
summary of the menu items and procedures taught
in the manual to aid their memories. The tasks
were timed and the subjects' work was saved. The
evaluation phase lasted a maximum of 55 minutes,
but subjects could stop sooner if they were finished
or could make no further progress.
One subject completed a first pass through the
manual but did not have time to go back to earlier
sections for rereading and further practice. All
other subjects had time to return to earlier sections
of the manual. All but two subjects requested to
go on to the evaluation tasks before the 90 minute
training period was up. Thus, it appears that
subjects had sufficient training time. Table 1
summarizes the means and standard deviations of
the dependent variables, training time, near
transfer time, far transfer time, near transfer
correctness, and far transfer correctness for each
practice condition.
The following paragraphs describe the results of
the multivariate and univariate analysis.
A MANOVA including all the dependent variables
was run. The MANOVA showed that the effect of
practice type was significant (F(10, 90) = 5.62, p
< .05), showing an overall difference in
performance among the practice types. After the
significant MANOVA, ANOVAs were run for the
individual time and correctness variables.
Training time consisted of the total time that
subjects spent in hands-on practice during the
training period, excluding the time spent reading
the manual, but including time for looking up
information in the manual during practice. Near-
transfer time was the sum of the times spent doing
the 9 near-transfer tasks. Far-transfer time was the
sum of times for the 5 far-transfer tasks. The
ANOVA for training time showed that there was a
main effect of practice type (F(2,48) = 7.82, p <
.05). Newman-Keul's test for specific differences
was run and showed that the exercise condition
was faster than the guided-exploration or the
combined condition (p < .05), but the guided-
exploration and the combined condition did not
differ significantly from each other. The advantage
of the exercise condition was about 12 minutes
over the combined condition and 17 minutes over
guided-exploration. The ANOVA for near-transfer
time revealed that there was a main effect of
practice type (F(2,48) = 11.11, p < .05). Newman-
Keul's test indicated that the guided-exploration
subjects were significantly slower than the
exercises or combined subjects on near-transfer
tasks (p < .05). The ANOVA for far-transfer time
also showed a significant difference based on
practice type (F(2,48) = 7.88, p < .05). The
exercise and combined conditions were
significantly faster than guided-exploration
(Newman-Keul's test, p < .05). The exercise and
combined conditions did not differ significantly
from each other.
TABLE 1. Mean and standard deviation (in parentheses) of
dependent
variables by practice type
The evaluation tasks were graded for correctness
on a scale of 0 to 3 as follows:
The work of the subjects was graded independently
by two judges using a set of detailed grading
criteria developed in advance. The score assigned
to each task was the average of the grades of the
two judges. The inter-rater reliability was .97. For
the analysis, the sum of scores for all near-transfer
tasks was used as the subject's near-transfer
correctness score, and the sum of the scores for all
far-transfer tasks was used as the far-transfer
correctness score. The ANOVA for near-transfer
correctness indicated a main effect of practice
type (F(2,48) = 11.08, p < .05). Newman-Keul's
test showed that the exercise and combined
conditions had higher correctness on near-transfer
tasks than the guided-exploration condition (p <
.05). However, the exercise and combined groups
did not differ significantly from each other. The
ANOVA for far-transfer correctness also showed a
significant difference based on practice type
(F(2,48) = 22.68, p < .05). Newman-Keul's test
revealed that the guided-exploration group
performed more poorly than the other groups (p <
.05), but exercise and combined groups did not
differ from each other.
The results regarding the time spent on hands-on
practice during training reflect differences among
the three practice methods. The combined method
took longer than exercises because there was more
for the learner to do. We can reasonably assume
that the extra time represents time that learners
spent on exploration. Since the combined group
spent almost 40 percent more time, the exploration
component of their practice was substantial. The
exploration group also spent significantly more
time on practice than did the exercise group.
There are several possible explanations of their
additional time. Part of the time can probably be
attributed to goal-setting, since these subjects were
responsible for choosing their own practice.
Another explanation could be that guided-
exploration subjects tried out more functions or
more advanced functions. However, if this were
the case, we would have expected guided-
exploration subjects to perform better than exercise
subjects on far-transfer tasks, something which we
did not see. A third possibility is that exploration
subjects made more errors in training and spent
more time in error recovery. Unfortunately, we do
not have the data to evaluate this explanation. It
should be noted that our result that training was
slower for the guided-exploration group does not
contradict the results of Lazonder and van der Meij
[12]. They found faster overall training time for
subjects using a minimal exploration manual, but
they were comparing a minimal manual to a much
longer standard tutorial manual, and they were
focusing on the total training time, not just on the
difference in time spent doing hands-on practice.
Our evaluation task results showed that exercise
and combined practice tended to be superior to
guided-exploration practice. Sebrechts and Marsh
[16] had found that performance was poorer with
completely open-ended exploration practice than
with exercises. As a result, we made our guided-
exploration moderately more structured to aid the
learner in setting appropriate goals. In particular,
we asked them to practice at given points in the
manual, and we posed questions to them to focus
their goal-setting and help them notice certain
critical aspects of the interaction. Even so,
exploration practice still led to poorer results.
Since exercise subjects trained faster than guided-
exploration subjects, the training time does not
explain these results.
Performance in the combined condition was very
similar to the exercise condition. This implies that
the exercise practice was the essential factor
leading to successful hands-on training. We had
speculated that combined practice might be
optimal because the exercise would give subjects
a basic understanding of each concept, and further
exploration would then allow them to expand their
understanding. However, this expectation was not
supported. We had also speculated that practice
methods with an exploration component would
lead to success on far-transfer tasks because they
would encourage meaningful learning. Instead, we
found that for far-transfer performance of subjects
in the exercise condition equaled that of subjects
in the combined condition and exceeded that of
subjects in the guided-exploration condition. From
this it appears that exercise practice allows the
trainee to work with the material sufficiently to
later apply it in novel tasks. Guided-exploration
practice, with its goal-setting component, was not
an aid to far-transfer.
Why did guided-exploration practice lead to
unexpectedly poor results? Other researchers [9,
16] have speculated that novice learners have
difficulty creating adequate practice on their own.
Based on our results, we believe that the inability
to formulate adequate practice may also apply to
more experienced learners. It seems most likely to
occur when learners are working with software
packages dissimilar to those they already know.
We believe that this was the case in our
experiment. While most of the subjects had
experience with both text processing and graphics
software, they did not have experience with text
and graphics in the integrated combination of
Hypercard. We dealt with this in the exercise and
combined conditions by providing a set of
exercises that integrated text and graphics to build
a very rudimentary address book-type of
application. The guided-exploration practice
instructions continually asked subjects to think of
realistic information that they could group using
the features of Hypercard, but this apparently was
not successful in encouraging subjects to create a
realistic application. In fact, our observations
recorded during training showed that most
exploration subjects (13 out of 17) created a series
of practice problems that were discrete and
unrelated to one another. Thus, they may not have
gained a sense of how Hypercard could actually be
used. This may have hurt their performance on far-
transfer tasks, in which they needed to put separate
pieces of knowledge together in novel
combinations. Our observations during training
also suggested that guided-exploration subjects did
not practice basic skills as thoroughly as the
exercise and combined subjects. They tended to
skip practicing some functions described in the
manual and to minimally practice others. This
may have hurt them on near-transfer tasks. For
example, the exercise given for putting text in a
field required the subject to type the text, erase
part of it, change the font, and change the style.
Guided-exploration subjects usually did not
practice all of these basic skills, even though they
were all described in the manual. Also, guided-
exploration subjects tended to be attracted to and
spend proportionately more time on creating and
manipulating graphics than fields or buttons. This
is a poor distribution of effort in terms of Hypercard
functionality. Buttons and fields are the basic
elements used in information storage and
manipulation, while graphics affect the look of a
Hypercard application but not its functionality.
Exercise and combined subjects tended to practice
the basics because the set of exercises stressed
them. Thus, the goal-setting of the guided-
exploration subjects did not aid learning.
Keywords:
training, practice methods,
exercises, guided-exploration, minimal manual,
end-users, tutorials.
Introduction
We are interested in refining the understanding of
the training needs of users of software packages.
Since the mid-1980s, Carroll and his associates
have documented problems which users face in
computer training [5, 6, 7]. Their work indicates
that learners of software packages experience
numerous problems in the initial learning of
software systems, including voluminous materials,
lack of focus on real users' tasks, absence of error
recovery information, and misleading analogies
drawn from non-computer experience. Carroll and
his colleagues have proposed a solution which
addresses many of the training problems listed
above, which is referred to as minimalist training
[4, 7]. Minimalist training has been tested with
positive results, as outlined below. However, there
is a need for further studies which focus on
individual parts of their larger strategy and attempt
to determine in detail the role that they play. Here
we investigate the role of different kinds of hands-
on computer practice within the paradigm of
minimalist training. We evaluate three kinds of
practice which differ in the amount of structure
provided to the learner.
PREVIOUS RESEARCH AND RESEARCH
QUESTIONS
METHODOLOGY
Subjects
A total of 51 subjects participated in the
experiment. Subjects were volunteers recruited
among upper-level undergraduate and graduate
students and were randomly assigned to the three
training conditions. Seventeen subjects served in
each training condition.
Materials
In this experiment subjects were trained on the
Hypercard TM software program. Hypercard is a
hybrid program which contains an integrated set of
text and graphics tools along with an end-user
programming language, HypertalkTM, which can
be used to create advanced applications. Training
was given on the basic text and graphics features
of Hypercard. The Hypertalk programming
language was not taught.
Procedure
Subjects were run individually. The average time
to complete a session was 2 hours, but some
subjects took up to 2 1/2 hours depending on the
amount of time they spent practicing and doing the
evaluation tasks. First, the subject completed a
questionnaire detailing his or her computer
experience. Then the subject worked through the
manual independently, carrying out the hands-on
practice when instructed by the manual. Subjects
were asked to work through the manual from
beginning to end but were allowed to go back to
earlier sections whenever they wished. Feedback
was not given on the subject's work in order to
simulate a real self-study environment where
normally the only feedback is from the computer.
Subjects were given a maximum of 90 minutes for
training with the manual. If they finished working
through the manual before the training period was
over, they were allowed to continue their training,
if they wished, in one of two ways, depending on
their experimental condition. Guided-exploration
and combined subjects were allowed to continue
exploring Hypercard on their own, reading and
practicing on-line as they wished. Exercise
subjects, on the other hand, were restricted to
prevent unstructured exploration of the system.
They were allowed to reread the manual, but the
only practice they were allowed was to repeat
exercises given in the manual. An experimenter
was always present to monitor that subjects
followed the instructions for their practice
condition. The experimenter also kept detailed
notes about the subjects' specific activities and
their duration during the training phase. The
training was stopped either after 90 minutes or
when subjects indicated that they were finished.
The total time spent on hands-on practice during
training was recorded.
RESULTS
DISCUSSION