Dr. Judson Rosebush
VHS and PAL
54 minutes
Dr. Rosebush, an award-winning computer animation director and producer, addresses new technologies beyond computer graphics and computer animation. He discusses the way these technologies will affect communications, ideas, and marketing in the 1990's. This includes the technologies and roles that interactive CD-ROM, virtual reality, emerging multi-media, and high-definition TV (HDTV) will play in future communications. In addition, Rosebush shows clips from his most famous computer animations and discusses how they were produced.
Dr. T.R.N. Rao
VHS and PAL
55 minutes
Cryptography, an old art for thousands of years, has become a very modern science, now called cryptology, over the last 3 or 4 decades. Cryptological research has received a boost from the advent of public-key cryptosystems and from the increasing demands of our information-oriented society. Examples of public-key systems and business applications to communication security and electronic funds transfer will be presented in this talk. Some recent concepts including Secrecy sharing, Zero-knowledge proving and Secret error-correcting coding will be introduced in this presentation.
James E. Tomayko
VHS
This video shows the onboard computer systems used on American manned spacecraft to date. Considered are the Gemini Digital Computer, the Apollo Guidance Computer, the Apollo Telescope Mount Digital Computer used on Skylab, and the Shuttle Data Processing System. Both the hardware and software aspects of the systems are described, with emphasis on schemes for fault toleracnce.
Dr. Brent Morris
VHS and PAL
48 minutes
This video opens with a magic trick followed by a scientific analysis of card tricks, a brief study of card shuffling, and the introduction of the perfect shuffle and its mathematics. Formulas are developed that describe the movement of any card in the deck after any sequence of perfect shuffles, and this in turn is used to design a dynamic computer memory. Finally, Dr. Morris shows the accessing algorithm for the dynamic memory, the movement formula for perfect shuffles and the card trick, all using the same mathematical principal.
This program provides an interesting overview of how digital computing developed over the years, beginning with the vacuum-tube machines of the early 1950s. Viewers take a trip to a microchip fabrication plant, and see how microprocessors have made computerized features like those in new cars possible. Computer art is compared to art created by human hands.
VHS
25 minutes, color
Cyberworld
Creating a Virtual World
This program examines the potential of computer technology. Topics discussed include advancements in electronic mail and the transfer of graphics files, the expanded role of computers in the arts and business, and their potential use in medicine and science. Specific scientific uses are shown, including the use of virtual reality to explore the universe oceans; the layering of miniature computer displays on retinas as replacements for contact lenses; and the implanting of small computers directly into the visual cortex to restore sight to the blind.
VHS
24 minutes, color
Eyes in the Sky
This classic program looks at how the same spy satellites that have monitored nuclear threats and military maneuvers for over thirty years are now finding new commercial, scientific, and environmental roles. Engaging computer animation and photography illustrate a variety of peacetime applications, such as a global telecommunications, the tracking of weather patters, and navigation and cartography utilizing the Global Positioning System. Interviews with NASA astronauts and the CEOs of Earthsat and Launchspace complement this fascinating program. A Discovery Channel Production.
VHS
100 minutes, color
High-Tech Jobs
The School-to Work Connection
This program, produced and hosted by Pulitzer Prize winner correspondent Hedrick Smith, examines America's need for a renewable technosavvy workforce and the measures that schools and businesses can take to develop it. The focus is on the city of Austin, home of the University of Texas. Although Austin has succeeded in attracting hundreds of high-tech companies such as IBM, Dell, and Samsung, its burgeoning industry has depleted the skilled workforce to the point where companies are looking elsewhere to expand. Local high schools, community colleges, and leading-edge companies have teamed up to institute workforce development programs, which promote careers in science to student still in school, and worker training programs, which groom employees in other occupations for positions requiring technical skills. Although the price is steep, it is one that Austin's industries will gladly pay to remain competitive in the world technology market.
VHS
32 minutes, color
The Future of the Web
What do Amazon.com, Kaiser Permanente, Envera, and NASA have
in common? They all use XML, or Extensible Markup Language, the "nuts and
bolts" of Internet programming and the emerging standard for e-commerce
applications. Whereas HTML is a single, predefined text formatter, XML functions
as a very flexible data formatter, a metalanguage allowing for the smooth transfer
of information between companies. This program explores how XML eliminates many
problems of data incompatibility, as in
B-to-B transactions, and facilitates specific technical uses, like large-scale
electronic publishing or the creation of specialized documents.
VHS
26 minutes, color
The History of Computers
The history of computers is not just the story of a specialized machine but of a great idea and the people who made it happen. Initially designed as large-scale calculators, computers have quickly become indispensable tools in every field of endeavor. This fascinating program traces the course of technological innovations leading up to today's computes, form Charles Babbage and his analytical engine of the 1860s to the latest laptops.
All the major concepts, advances, and companies are explored using demonstrations, expert commentary, and historic film footage and interviews. The program shows how ideas such as Boolean login, the binary system, magnetic/iron core memory, and microprocessors have dramatically increased the capacity of computers while drastically reducing the size, a phenomenon known as Moore's Law. The personal computer or PC boom is easily seen as an inevitable event, with software programmers such as Steve Jobs and Bill Gates emerging as its leaders.
VHS
26 minutes
Paul Sherer
3Com Corporation
VHS
50 minutes
Learn what multimedia is and what the requirements are for multimedia on networks. Find out about PACE (Priority Access Control Enabled) an important new approach to applying multimedia to Ethernet.
Listen to Your Email: Intelligent Text-To-SpeechBathsheba Malsheen
VHS
40 minutes
Dr. Bathsheba Malsheen, text-to-speech pioneer at Centigram, demonstrates the latest in text-to-speech technology. See how Centigram is developing an intelligent and flexible system to convert a typically garbled email message into a clear and realistic sounding voice you can access via phone, a fascinating and educational experience.
Mapping The Internet: Yesterday, Today and TomorrowGordon Bell
VHS
35 minutes
1991 winner of the National Medal of Technology and Internet pioneer Gordon Bell reveals the past, present and future of the Internet. Find out what the cable and phone companies need to do to get us powerful, fast home internet access for electronic commerce.
Roadkill On The Information Highway
Nathan Myhrvold
Microsoft Corporation
VHS
75 minutes
Co-author with Bill Gates of the upcoming book on the information superhighway, Nathan Myhrvold (Microsoft Senior VP of Advanced Technology) predicts dramatic technical changes on the horizon, far outstripping the PC revolution.
Towards Pervasive Information SystemsDr. Joel Birnbaum
VHS
54 minutes
New for you, we have an earthshaking expose of Pervasive Information Systems by long-time HP Technology Head, Joel Birnbaum. The convergence of measurement, computing and communications, dubbed MC2 technology, is dramatized in a year 2001 application to manage a crisis situation following an LA earthquake.
This landmark conference took place in March 1997 in San Jose, CA.
Speakers: James Burke (opening), Gordon Bell, Carver Mead
VHS 85 minutes
Speakers: Joel Birnbaum, Pattie Maes, Nathan MyhrvoldVHS 118 minutes
Speakers: Bran Ferren, William Perry, Fernando FloresVHS 118 minutes
Speakers: Vint Cerf, Brenda Laurel, Maurice WilkesVHS 99 minutes
Speakers: Elliot Soloway, Reed Hundt, Bruce SterlingVHS 102 minutes
Speakers: Raj Reddy, Murray Gell-Mann, James Burke (closing)
CD-ROM
The ACM SIGMOD Anthology is a compendium of conference proceedings from the ACM SIGMOD International Conference on Management of Data 1975-1997, the Very Large Database Conference (VLDB) 1975-1997, and the Symposium on Principles of Database Systems (PODS) 1982-1998, the issues of IEEE Data Engineering Bulletin 1993-1998, and the DBLP Computer Science Bibliography from the University of Trier. The CD's contain the scanned text of each pager, citation pages with abstracts and citations for each paper, and a bibliography with more than 108,000. entries.
The papers are published using Adobe Acrobat to create portable document format (PDF) files. Included on CDROM 3 are versions of Acrobat Reader + Search 3.0, which allow you to navigate, view, search, download, and print these files.
Career Encounters: Women in Computing Video
Davis Gray
VHS
28 minutes
ACM-W helped sponsor a 28 minute video called "Women in Computing", produced by Davis Gray. The world of computing is exploding with opportunities, especially for women. This program presents accomplished female computer scientists and specialists working in the fields of Computing, Finance, Health care, Academia and Publishing. The program emphasizes the need for more women to take part in shaping the technology that will define the next millennium. This is a positive message directed at encouraging more girls and women to pursue computer science as a career. This video has been broadcast to the 12,000 high schools that are part of the Classroom Channel.
Gordon Bell hosts this two-part program on the evolution of electronic computing form its pre-WWII origins through the development of the first commercial computers. His narration traces the development of the stored program computer architecture which remains the foundation of today+s computers.Computing
Computing Pioneers and Pioneer Computers, Vol. 1
VHS, 53 minutes.
The builders of the first five machines, the Bell Labs Model 1, the Zuse Z1-3, the Atanasoff-Berry Computer, the Harvard Mark1, and the SSEC, tell their stories.
Computing Pioneers and Pioneer Computers, Vol. 2VHS, 54 minutes.
Vintage films and first-hand accounts enliven this video, which focuses on the ENIAC, and the three lines of machines descending from it: the Eckert-Mauchly EDVAC, BINAC and UNIVAC; Maurice Wilkes+ EDSAC ; and John Von Neumann+s IAS machines and their clones, the ILLIAC, MANIAC, etc.
Karen A. Frenkel
VHS
1hour
Minerva's Machine is a one-hour video that celebrates the history of women in computing and profiles a diverse group of successful women in the field today. It examines the surprising finding that women began leaving academic computing in the mid-80s. The documentary explores why there are fewer women in computing than men and examines gender differences in response to high-technology. We listen to the findings of sociologists, psychologists, educators, and other experts studying different responses to computer and video games, which are often a child's first exposure to computers. Finally, the film reports on programs designed to encourage girls in math, science and engineering and on other ways to bridge the computer gender gap.
Windows of Opportunity Symposium: Symposium for Female Students in Computing
Janet L. Wiener
University of Wisconsin-Madison, November, 1993
VHS
Presented by the Computing Research Association, and supported by a grant from CISE Directorate, National Science Foundation. The symposium featured outstanding female researchers from computing fields, who described their research and also their academic and career paths. The attendees were 100 graduate and 100 undergraduate female students in computing disciplines who were selected from nominations made by department deans and chairs from institutions across the U.S.
The Story of Computer Graphics
ACM SIGGRAPH's HDTV Documentary premiered at the Los Angeles Shrine Auditorium on August 8, 1999. "The Story of Computer Graphics" chronicles the history of the industry, its impact on society, and the excitements of future possibilities. As an official SIGGRAPH history project, great care was taken to produce a lasting document that will inform and inspire generations to come, including educating the general public about computer graphics. Segments in the film discuss display issues like vector vs. Raster, color and frame buffers, and the early SAGE years. http://www.siggraph.org/movie
"This movie is a flood of dazzling color and imagery illustrating the astonishingly protean nature of Computer Graphics." -Los Angeles Times Review
Announcing the complete footage, a 6-videotape set of "ACM97: The Next 50 Years of Computing". Share the insights of some of the most exciting luminaries of the current Information Age on the challenges and perils ahead.
BELL on the folly of prediction; BIRNBAUM on the evolution and impact of electronic and non-electronic, biological, and optical computing; CERF on the future of the Internet; FERREN on how IT will transform the experience of telling & listening to stories; FLORES on the impact of IT on business communications; GELL-MANN on the quality of information; HUNDT on the long-term impact of telecommunications: LAUREL on the long-term impact of IT culture; MAES on how intelligent agents will interact with software ecologies; MEAD on semiconductors; MYHRVOLD on the future of software, the software industry, Windows 47; PERRY on how IT will change the face of war' REDDY on how investments in computing research will pay off; SOLOWAY on the long-term impact on K-12 education; and STERLING on the dark side impacts of IT on society: WILKES on impediments to technological advancement imposed by the laws of physics.
Issue 141: SIGGRAPH 2002 Electronic
Theater Program
Issue 142: SIGGRAPH 2002 Animation Theater Program Part
I
Issue 143: SIGGRAPH 2002 Animation Theater Program Part
II
Issue 138: SIGGRAPH 2001 Electronic
Theater Program
Issue 139: SIGGRAPH 2001 Animation Theater Program Part
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Issue 140: SIGGRAPH 2001 Animation Theater Program Part
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Issue 134: SIGGRAPH 2000 Electronic
Theater Program
Issue 135: SIGGRAPH 2000 Animation Theater Program Part
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Issue 136: SIGGRAPH 2000 Animation Theater Program Part
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Issue 131: SIGGRAPH 99 Electronic Theater Program
Issue 132: Animation Theater Program Part I
Issue 133: Animation Theater Program Part II
Issue 125: SIGGRAPH 98 Electronic
Theater Program
Issue 126: SIGGRAPH 98 Art & Animation Program I
Issue 127: SIGGRAPH 98 Art & Animation Program II
Issue 128: SIGGRAPH 98 Entertainment & Commercial Program
Issue 129: SIGGRAPH 98 Visualization Program
Issue 120: SIGGRAPH 97 Electronic
Theater Program
Issue 121: Art & Design Program I
Issue 122: Art & Design Program II
Issue 123: Entertainment & Commercial Program
Issue 124: Visualization Program