Keywords
UIST2.0 Archive - 20 years of UIST
Back
Back to keywords index

marking

marking

In Proceedings of UIST 1998
Article Picture

A dynamic grouping technique for ink and audio notes (p. 195-202)

marking interface

In Proceedings of UIST 2006
Article Picture

CINCH: a cooperatively designed marking interface for 3D pathway selection (p. 33-42)

Abstract plus

To disentangle and analyze neural pathways estimated from magnetic resonance imaging data, scientists need an interface to select 3D pathways. Broad adoption of such an interface requires the use of commodity input devices such as mice and pens, but these devices offer only two degrees of freedom. CINCH solves this problem by providing a marking interface for 3D pathway selection. CINCH interprets pen strokes as pathway selections in 3D using a marking language designed together with scientists. Its bimanual interface employs a pen and a trackball (see Figure 1), allowing alternating selections and scene rotations without changes of mode. CINCH was evaluated by observing four scientists using the tool over a period of three weeks as part of their normal work activity. Event logs and interviews revealed dramatic improvements in both the speed and quality of scientists' everyday work, and a set of principles that should inform the design of future 3D marking interfaces. More broadly, CINCH demonstrates the value of the iterative, participatory design process that catalyzed its evolution.

marking menu

In Proceedings of UIST 1995
Article Picture

Some design refinements and principles on the appearance and behavior of marking menus (p. 189-195)

In Proceedings of UIST 1998
Article Picture

Integrating pen operations for composition by example (p. 211-212)

In Proceedings of UIST 2000
Article Picture

FlowMenu: combining command, text, and data entry (p. 213-216)

In Proceedings of UIST 2004
Article Picture

Simple vs. compound mark hierarchical marking menus (p. 33-42)

Abstract plus

We present a variant of hierarchical marking menus where items are selected using a series of inflection-free simple marks, rather than the single "zig-zag" compound mark used in the traditional design. Theoretical analysis indicates that this simple mark approach has the potential to significantly increase the number of items in a marking menu that can be selected efficiently and accurately. A user experiment is presented that compares the simple and compound mark techniques. Results show that the simple mark technique allows for significantly more accurate and faster menu selections overall, but most importantly also in menus with a large number of items where performance of the compound mark technique is particularly poor. The simple mark technique also requires significantly less physical input space to perform the selections, making it particularly suitable for small footprint pen-based input devices. Visual design alternatives are also discussed.