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presentation

adaptive presentation

In Proceedings of UIST 1993
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Pacers: time-elastic objects (p. 35-43)

automated generation of multimedia presentation

In Proceedings of UIST 2004
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An optimization-based approach to dynamic data content selection in intelligent multimedia interfaces (p. 227-236)

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We are building a multimedia conversation system to facilitate information seeking in large and complex data spaces. To provide tailored responses to diverse user queries introduced during a conversation, we automate the generation of a system response. Here we focus on the problem of determining the data content of a response. Specifically, we develop an optimization-based approach to content selection. Compared to existing rule-based or plan-based approaches, our work offers three unique contributions. First, our approach provides a general framework that effectively addresses content selection for various interaction situations by balancing a comprehensive set of constraints (e.g., content quality and quantity constraints). Second, our method is easily extensible, since it uses feature-based metrics to systematically model selection constraints. Third, our method improves selection results by incorporating content organization and media allocation effects, which otherwise are treated separately. Preliminary studies show that our method can handle most of the user situations identified in a Wizard-of-Oz study, and achieves results similar to those produced by human designers.

graphic presentation

rapid serial visual presentation

In Proceedings of UIST 2003
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Rapid serial visual presentation techniques for consumer digital video devices (p. 115-124)

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In this paper we propose a new model for a class of rapid serial visual presentation (RSVP) interfaces [16] in the context of consumer video devices. The basic spatial layout "explodes" a sequence of image frames into a 3D trail in order to provide more context for a spatial/temporal presentation. As the user plays forward or back, the trail advances or recedes while the image in the foreground focus position is replaced. The design is able to incorporate a variety of methods for analyzing or highlighting images in the trail. Our hypotheses are that users can navigate more quickly and precisely to points of interest when compared to conventional consumer-based browsing, channel flipping, or fast-forwarding techniques. We report on an experiment testing our hypotheses in which we found that subjects were more accurate but not faster in browsing to a target of interest in recorded television content with a TV remote.

slide presentation

In Proceedings of UIST 2006
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Comparing and managing multiple versions of slide presentations (p. 47-56)

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Despite the ubiquity of slide presentations, managing multiple presentations remains a challenge. Understanding how multiple versions of a presentation are related to one another, assembling new presentations from existing presentations, and collaborating to create and edit presentations are difficult tasks. In this paper, we explore techniques for comparing and managing multiple slide presentations. We propose a general comparison framework for computing similarities and differences between slides. Based on this framework we develop an interactive tool for visually comparing multiple presentations. The interactive visualization facilitates understanding how presentations have evolved over time. We show how the interactive tool can be used to assemble new presentations from a collection of older ones and to merge changes from multiple presentation authors.

time-based presentation

In Proceedings of UIST 2002
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The kinetic typography engine: an extensible system for animating expressive text (p. 81-90)

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Kinetic typography --- text that uses movement or other temporal change --- has recently emerged as a new form of communication. As we hope to illustrate in this paper, kinetic typography can be seen as bringing some of the expressive power of film --- such as its ability to convey emotion, portray compelling characters, and visually direct attention --- to the strong communicative properties of text. Although kinetic typography offers substantial promise for expressive communications, it has not been widely exploited outside a few limited application areas (most notably in TV advertising). One of the reasons for this has been the lack of tools directly supporting it, and the accompanying difficulty in creating dynamic text. This paper presents a first step in remedying this situation --- an extensible and robust system for animating text in a wide variety of forms. By supporting an appropriate set of carefully factored abstractions, this engine provides a relatively small set of components that can be plugged together to create a wide range of different expressions. It provides new techniques for automating effects used in traditional cartoon animation, and provides specific support for typographic manipulations.

user presentation

In Proceedings of UIST 1999
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Supporting awareness and interaction through collaborative virtual interfaces (p. 27-36)

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This paper explores interfaces to virtual environments supporting multiple users. An interface to an environment allowing interaction with virtual artefacts is constructed, drawing on previous proposals for 'desktop' virtual environments. These include the use of Peripheral Lenses to support peripheral awareness in collaboration; and extending the ways in which users' actions are represented for each other. Through a qualitative analysis of a design task, the effect of the proposals is outlined. Observations indicate that, whilst these designs go some way to re-constructing physical co-presence in terms of awareness and interaction through the environment, some issues remain. Notably, peripheral distortion in supporting awareness may cause problematic interactions with and through the virtual world; and extended representations of actions may still allow problems in re-assembling the composition of others' actions. We discuss the potential for: designing representations for distorted peripheral perception; and explicitly displaying the course of action in object-focused interaction.