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system

authoring system

In Proceedings of UIST 1998
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A multiple timeline editor for developing multi-threaded animated interfaces (p. 117-118)

collaborative system

In Proceedings of UIST 1996
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A mechanism for supporting client migration in a shared window system (p. 11-20)

conversational system

In Proceedings of UIST 1994
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Putting people first: specifying proper names in speech interfaces (p. 29-37)

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Communication is about people, not machines. But as firms and families alike spread out geographically, we rely increasingly on telecommunications tools to keep us “connected”. The challenge of such systems is to enable conversation between individuals without computational infrastructure getting in the way. This paper compares two speech-based communication systems, Phoneshell and Chatter, in how they deal with the keys to communication: proper names. Chatter, a conversational system using speech-recognition, improves upon the hierarchical nature of the touch-tone based Phoneshell by maintaining context and enabling use of anaphora. Proper names can present particular problems for speech recognizers, so an interface algorithm for reliable name specification by spelling is offered. Since individual letter recognition is non-robust, Chatter implicitly disambiguates strings of letters based on context. We hypothesize that the right interface can make faulty speech recognition as usable as TouchTones---even more so.

development process for interactive system software

In Proceedings of UIST 1995
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Automatic generation of task-oriented help (p. 181-187)

distributed sensor system

In Proceedings of UIST 2003
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Synchronous gestures for multiple persons and computers (p. 149-158)

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This research explores distributed sensing techniques for mobile devices using synchronous gestures. These are patterns of activity, contributed by multiple users (or one user with multiple devices), which take on a new meaning when they occur together in time, or in a specific sequence in time. To explore this new area of inquiry, this work uses tablet computers augmented with touch sensors and two-axis linear accelerometers (tilt sensors). The devices are connected via an 802.11 wireless network and synchronize their time-stamped sensor data. This paper describes a few practical examples of interaction techniques using synchronous gestures such as dynamically tiling together displays by physically bumping them together, discusses implementation issues, and speculates on further possibilities for synchronous gestures.

distributed system

In Proceedings of UIST 1997
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Designing and implementing asynchronous collaborative applications with Bayou (p. 119-128)

In Proceedings of UIST 1999
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Synchronizing clipboards of multiple computers (p. 65-66)

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This paper describes a new technique for transferring data between computers, the synchronized clipboard. Multiple computers can share a synchronized clipboard for all clipboard operations, so that data copied to the clipboard from one computer, using the standard Copy command, can be pasted directly on another computer using the standard Paste command. Synchronized clipboards are well-suited for a single user moving data among several computers in close proximity. We describe an implementation of synchronized clipboards that works across a wide range of existing systems, including 3Com PalmPilots, Microsoft Windows PCs, Unix workstations, and other Java-capable platforms. Our implementation adds no noticeable overhead to local copy and paste operations.

geographic information system

In Proceedings of UIST 1995
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Multiple-view approach for smooth information retrieval (p. 199-206)

groupware calendar system

In Proceedings of UIST 2002
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Augmenting shared personal calendars (p. 11-20)

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In this paper, we describe Augur, a groupware calendar system to support personal calendaring practices, informal workplace communication, and the socio-technical evolution of the calendar system within a workgroup. Successful design and deployment of groupware calendar systems have been shown to depend on several converging, interacting perspectives. We describe calendar-based work practices as viewed from these perspectives, and present the Augur system in support of them. Augur allows users to retain the flexibility of personal calendars by anticipating and compensating for inaccurate calendar entries and idiosyncratic event names. We employ predictive user models of event attendance, intelligent processing of calendar text, and discovery of shared events to drive novel calendar visualizations that facilitate interpersonal communication. In addition, we visualize calendar access to support privacy management and long-term evolution of the calendar system.

informal system

In Proceedings of UIST 1998
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A dynamic grouping technique for ink and audio notes (p. 195-202)

information system

In Proceedings of UIST 1995
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Social activity indicators: interface components for CSCW systems (p. 159-168)

interactive system

In Proceedings of UIST 1992
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Interactive shadows (p. 1-6)

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It is often difficult in computer graphics applications to understand spatial relationships between objects in a 3D scene or effect changes to those objects without specialized visualization and manipulation techniques. We present a set of three-dimensional tools (widgets) called “shadows” that not only provide valuable perceptual cues about the spatial relationships between objects, but also provide a direct manipulation interface to constrained transformation techniques. These shadow widgets provide two advances over previous techniques. First, they provide high correlation between their own geometric feedback and their effects on the objects they control. Second, unlike some other 3D widgets, they do not obscure the objects they control.

In Proceedings of UIST 1993
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Stretching the rubber sheet: a metaphor for viewing large layouts on small screens (p. 81-91)

location system

In Proceedings of UIST 2005
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Sensing and visualizing spatial relations of mobile devices (p. 93-102)

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Location information can be used to enhance interaction with mobile devices. While many location systems require instrumentation of the environment, we present a system that allows devices to measure their spatial relations in a true peer-to-peer fashion. The system is based on custom sensor hardware implemented as USB dongle, and computes spatial relations in real-time. In extension of this system we propose a set of spatialized widgets for incorporation of spatial relations in the user interface. The use of these widgets is illustrated in a number of applications, showing how spatial relations can be employed to support and streamline interaction with mobile devices.

look and feel constraint system

In Proceedings of UIST 1997
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Supporting dynamic downloadable appearances in an extensible user interface toolkit (p. 159-168)

menu system

In Proceedings of UIST 2003
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Tracking menus (p. 71-79)

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We describe a new type of graphical user interface widget, known as a "tracking menu." A tracking menu consists of a cluster of graphical buttons, and as with traditional menus, the cursor can be moved within the menu to select and interact with items. However, unlike traditional menus, when the cursor hits the edge of the menu, the menu moves to continue tracking the cursor. Thus, the menu always stays under the cursor and close at hand.In this paper we define the behavior of tracking menus, show unique affordances of the widget, present a variety of examples, and discuss design characteristics. We examine one tracking menu design in detail, reporting on usability studies and our experience integrating the technique into a commercial application for the Tablet PC. While user interface issues on the Tablet PC, such as preventing round trips to tool palettes with the pen, inspired tracking menus, the design also works well with a standard mouse and keyboard configuration.

multiple-device system

In Proceedings of UIST 2003
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Classroom BRIDGE: using collaborative public and desktop timelines to support activity awareness (p. 21-30)

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Classroom BRIDGE supports activity awareness by facilitating planning and goal revision in collaborative, project-based middle school science. It integrates large-screen and desktop views of project times to support incidental creation of awareness information through routine document transactions, integrated presentation of awareness information as part of workspace views, and public access to subgroup activity. It demonstrates and develops an object replication approach to integrating synchronous and asynchronous distributed work for a platform incorporating both desktop and large-screen devices. This paper describes an implementation of these concepts with preliminary evaluation data, using timeline-based user interfaces.

one-way constraint system

pen based system

In Proceedings of UIST 1996
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Ambiguous intentions: a paper-like interface for creative design (p. 183-192)

pen-based system

proxy system

In Proceedings of UIST 1999
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WEST: a Web browser for small terminals (p. 187-196)

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We describe WEST, a WEb browser for Small Terminals, that aims to solve some of the problems associated with accessing web pages on hand-held devices. Through a novel combination of text reduction and focus+context visualization, users can access web pages from a very limited display environment, since the system will provide an overview of the contents of a web page even when it is too large to be displayed in its entirety. To make maximum use of the limited resources available on a typical hand-held terminal, much of the most demanding work is done by a proxy server, allowing the terminal to concentrate on the task of providing responsive user interaction. The system makes use of some interaction concepts reminiscent of those defined in the Wireless Application Protocol (WAP), making it possible to utilize the techniques described here for WAP-compliant devices and services that may become available in the near future.

recognition-based system

scientific workflow system

In Proceedings of UIST 2006
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RecipeSheet: creating, combining and controlling information processors (p. 145-154)

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Many tasks require users to extract information from diverse sources, to edit or process this information locally, and to explore how the end results are affected by changes in the information or in its processing. We present the RecipeSheet, a general-purpose tool for assisting users in such tasks. The RecipeSheet lets users create information processors, called recipes, which may take input in a variety of forms such as text, Web pages, or XML, and produce results in a similar variety of forms. The processing carried out by a recipe may be specified using a macro or query language, of which we currently support Rexx, Smalltalk and XQuery, or by capturing the behaviour of a Web application or Web service. In the RecipeSheet's spreadsheet-inspired user interface, information appears in cells, with inter-cell dependencies defined by recipes rather than formulas. Users can also intervene manually to control which information flows through the dependency connections. Through a series of examples we illustrate how tasks that would be challenging in existing environments are supported by the RecipeSheet.

style system

In Proceedings of UIST 2000
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Providing visually rich resizable images for user interface components (p. 227-235)

supervisory control system

In Proceedings of UIST 1995
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The continuous zoom: a constrained fisheye technique for viewing and navigating large information spaces (p. 207-215)

system calibration

In Proceedings of UIST 1992
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A testbed for characterizing dynamic response of virtual environment spatial sensors (p. 15-22)

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This paper describes a testbed and method for characterizing the dynamic response of the type of spatial displacement transducers commonly used in virtual environment (VE) applications. The testbed consists of a motorized rotary swing arm that imparts known displacement inputs to the VE sensor. The experimental method involves a series of tests in which the sensor is displaced back and forth at a number of controlled frequencies that span the bandwidth of volitional human movement. During the tests, actual swing arm angle and reported VE sensor displacements are collected and time stamped. Because of the time stamping technique, the response time of the sensor can be measured directly, independent of latencies in data transmission from the sensor unit and any processing by the interface applications running on the host computer. Analysis of these experimental results allows sensor time delay and gain characteristics to be determined as a function of input frequency. Results from tests of several differnt VE spatial sensors (Ascension, Logitech, and Polhemus) are presented here to demonstrate use of the testbed and method.

system design

In Proceedings of UIST 2007
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Enabling efficient orienteering behavior in webmail clients (p. 139-148)

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Webmail clients provide millions of end users with convenient and ubiquitous access to electronic mail - the most successful collaboration tool ever. Web email clients are also the platform of choice for recent innovations on electronic mail and for integration of related information services into email. In the enterprise, however, webmail applications have been relegated to being a supplemental tool for mail access from home or while on the road. In this paper, we draw on recent research in the area of electronic mail to understand usage models and performance requirements for enterprise email applications. We then present an innovative architecture for a webmail client. By leveraging recent advances in web browser technology, we show that webmail clients can offer performance and responsiveness that rivals a desktop application while still retaining all the advantages of a browser based client.

system management

In Proceedings of UIST 2005
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A1: end-user programming for web-based system administration (p. 211-220)

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System administrators work with many different tools to manage and fix complex hardware and software infrastructure in a rapidly paced work environment. Through extensive field studies, we observed that they often build and share custom tools for specific tasks that are not supported by vendor tools. Recent trends toward web-based management consoles offer many advantages but put an extra burden on system administrators, as customization requires web programming, which is beyond the skills of many system administrators. To meet their needs, we developed A1, a spreadsheet-based environment with a task-specific system-administration language for quickly creating small tools or migrating existing scripts to run as web portlets. Using A1, system administrators can build spreadsheets to access remote and heterogeneous systems, gather and integrate status data, and orchestrate control of disparate systems in a uniform way. A preliminary user study showed that in just a few hours, system administrators can learn to use A1 to build relatively complex tools from scratch.

usability of wearable wireless system

In Proceedings of UIST 2004
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"Killer App" of wearable computing: wireless force sensing body protectors for martial arts (p. 277-285)

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Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as everyday environments (e.g. clothing, home, office), promoting new forms of creative learning via physical/virtual objects, and new tools for interactive design. In this paper, we thrust ubiquitous computing into the extremely hostile environment of the sparring ring of a martial art competition. Our system uses piezoelectric force sensors that transmit signals wirelessly to enable the detection of when a significant impact has been delivered to a competitor's body. The objective is to support the judges in scoring the sparring matches accurately, while preserving the goal of merging and blending into the background of the activity. The system therefore must take into account of the rules of the game, be responsive in real-time asynchronously, and often cope with untrained operators of the system. We present a pilot study of the finished prototype and detail our experience.

user interface management system

In Proceedings of UIST 1992
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Frameworks for interactive, extensible, information-intensive applications (p. 33-41)

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We describe a set of application frameworks designed especially to support information-intensive applications in complex domains, where the visual organization of an application's information is critical. Our frameworks, called visual formalisms, provide the semantic structures and editing operations, as well as the visual layout algorithms, needed to create a complete application. Examples of visual formalisms include tables, panels, graphs, and outlines. They are designed to be extended both by programmers, through subclassing, and by end users, through an integrated extension language.

In Proceedings of UIST 1992
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Graphical styles for building interfaces by demonstration (p. 117-124)

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Conventional interface builders allow the user interface designer to select widgets such as menus, buttons and scroll bars, and lay them out using a mouse. Although these are conceptually simple to use, in practice there are a number of problems. First, a typical widget will have dozens of properties which the designer might change. Insuring that these properties are consistent across multiple widgets in a dialog box and multiple dialog boxes in an application can be very difficult. Second, if the designer wants to change the properties, each widget must be edited individually. Third, getting the widgets laid out appropriately in a dialog box can be tedious. Grids and alignment commands are not sufficient. This paper describes Graphical Tabs and Graphical Styles in the Gild interface builder which solve all of these problems. A “graphical tab” is an absolute position in a window. A “graphical style” incorporates both property and layout information, and can be defined by example, named, applied to other widgets, edited, saved to a file, and read from a file. If a graphical style is edited, then all widgets defined using that style are modified. In addition, because appropriate styles are inferred, they do not have to be explicitly applied.

In Proceedings of UIST 1992
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Using taps to separate the user interface from the application code (p. 191-198)

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A new mechanism based on taps is introduced to separate the output from the application code in graphical interactive interfaces. The mechanism is implemented in GINA, an object-oriented application framework. Taps maintain a functional mapping from application data to interface objects that is described in a general-purpose programming language. Taps are triggered automatically by user actions. Compared to constraints or the MVC model, taps do not need execution or memory support from the application objects, at the expense of a performance penalty. Screen updates, which pose the largest performance problem, are minimized by checking for attribute changes and window visibility. A comparison operation is used to maintain structural consistency between hierarchies of application and interface objects. Taps can be defined interactively using formulas in a spreadsheet-like tool.

In Proceedings of UIST 1993
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Model-based user interface design by example and by interview (p. 129-137)

In Proceedings of UIST 1993
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The Rendezvous constraint maintenance system (p. 225-234)

In Proceedings of UIST 1993
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A framework for shared applications with a replicated architecture (p. 249-257)

user interface management system (uims)

In Proceedings of UIST 2000
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Jazz: an extensible zoomable user interface graphics toolkit in Java (p. 171-180)

user interface system evaluation

In Proceedings of UIST 2007
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Evaluating user interface systems research (p. 251-258)

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The development of user interface systems has languished with the stability of desktop computing. Future systems, however, that are off-the-desktop, nomadic or physical in nature will involve new devices and new software systems for creating interactive applications. Simple usability testing is not adequate for evaluating complex systems. The problems with evaluating systems work are explored and a set of criteria for evaluating new UI systems work is presented.

window system

In Proceedings of UIST 1993
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Animation support in a user interface toolkit: flexible, robust, and reusable abstractions (p. 57-67)

In Proceedings of UIST 1993
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Window real objects: a distributed shared memory for distributed implementation of GUI applications (p. 237-247)

In Proceedings of UIST 1996
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A mechanism for supporting client migration in a shared window system (p. 11-20)

In Proceedings of UIST 2005
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Metisse is not a 3D desktop! (p. 13-22)

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Twenty years after the general adoption of overlapping windows and the desktop metaphor, modern window systems differ mainly in minor details such as window decorations or mouse and keyboard bindings. While a number of innovative window management techniques have been proposed, few of them have been evaluated and fewer have made their way into real systems. We believe that one reason for this is that most of the proposed techniques have been designed using a low fidelity approach and were never made properly available. In this paper, we present Metisse, a fully functional window system specifically created to facilitate the design, the implementation and the evaluation of innovative window management techniques. We describe the architecture of the system, some of its implementation details and present several examples that illustrate its potential.

x window system

In Proceedings of UIST 1992
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MediaMosaic---a multimedia editing environment (p. 135-141)

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MediaMosaic is an editing environment developed to provide several features that are either unavailable or not adequately addressed in current editing systems. First, it is a multimedia editor of an open architecture. General media are inserted in documents by embedded virtual screens. Second, it allows users to do markup editing in context. The marked comments are overlapped and attached to the commented areas. Third, it provides a mechanism to allow users to bring data from more than one source to a single document. The views of the included data can be tailored. Fourth, users can work on an included medium through its embedded view or through another complete and duplicated view. It isolates and simplifies the interface design of individual media editors.