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cascading menu

In Proceedings of UIST 2003
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Considering the direction of cursor movement for efficient traversal of cascading menus (p. 91-94)

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Cascading menus are commonly seen in most GUI systems. However, people sometimes choose the wrong items by mistake, or become frustrated when submenus pop up unnecessarily. This paper proposes two methods for improving the usability of cascading menus. The first uses the direction of cursor movement to change the menu behavior: horizontal motion opens/closes submenus, while vertical motion changes the highlight within the current menu. This feature can reduce cursor movement errors. The second causes a submenu to pop up at the position where horizontal motion occurs. This is expected to reduce the length of the movement path for menu traversal. A user study showed that our methods reduce menu selection times, shorten search path lengths, and prevent unexpected submenu appearance and disappearance.

control menu

In Proceedings of UIST 2000
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FlowMenu: combining command, text, and data entry (p. 213-216)

marking menu

In Proceedings of UIST 1995
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Some design refinements and principles on the appearance and behavior of marking menus (p. 189-195)

In Proceedings of UIST 1998
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Integrating pen operations for composition by example (p. 211-212)

In Proceedings of UIST 2000
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FlowMenu: combining command, text, and data entry (p. 213-216)

In Proceedings of UIST 2004
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Simple vs. compound mark hierarchical marking menus (p. 33-42)

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We present a variant of hierarchical marking menus where items are selected using a series of inflection-free simple marks, rather than the single "zig-zag" compound mark used in the traditional design. Theoretical analysis indicates that this simple mark approach has the potential to significantly increase the number of items in a marking menu that can be selected efficiently and accurately. A user experiment is presented that compares the simple and compound mark techniques. Results show that the simple mark technique allows for significantly more accurate and faster menu selections overall, but most importantly also in menus with a large number of items where performance of the compound mark technique is particularly poor. The simple mark technique also requires significantly less physical input space to perform the selections, making it particularly suitable for small footprint pen-based input devices. Visual design alternatives are also discussed.

marquee menu

In Proceedings of UIST 2004
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Collapse-to-zoom: viewing web pages on small screen devices by interactively removing irrelevant content (p. 91-94)

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Overview visualizations for small-screen web browsers were designed to provide users with visual context and to allow them to rapidly zoom in on tiles of relevant content. Given that content in the overview is reduced, however, users are often unable to tell which tiles hold the relevant material, which can force them to adopt a time-consuming hunt-and-peck strategy. Collapse-to-zoom addresses this issue by offering an alternative exploration strategy. In addition to allowing users to zoom into relevant areas, collapse-to-zoom allows users to collapse areas deemed irrelevant, such as columns containing menus, archive material, or advertising. Collapsing content causes all remaining content to expand in size causing it to reveal more detail, which increases the user's chance of identifying relevant content. Collapse-to-zoom navigation is based on a hybrid between a marquee selection tool and a marking menu, called marquee menu. It offers four commands for collapsing content areas at different granularities and to switch to a full-size reading view of what is left of the page.

menu layout

In Proceedings of UIST 1995
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Some design refinements and principles on the appearance and behavior of marking menus (p. 189-195)

menu selection

In Proceedings of UIST 2000
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Fisheye menus (p. 217-225)

menu system

In Proceedings of UIST 2003
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Tracking menus (p. 71-79)

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We describe a new type of graphical user interface widget, known as a "tracking menu." A tracking menu consists of a cluster of graphical buttons, and as with traditional menus, the cursor can be moved within the menu to select and interact with items. However, unlike traditional menus, when the cursor hits the edge of the menu, the menu moves to continue tracking the cursor. Thus, the menu always stays under the cursor and close at hand.In this paper we define the behavior of tracking menus, show unique affordances of the widget, present a variety of examples, and discuss design characteristics. We examine one tracking menu design in detail, reporting on usability studies and our experience integrating the technique into a commercial application for the Tablet PC. While user interface issues on the Tablet PC, such as preventing round trips to tool palettes with the pen, inspired tracking menus, the design also works well with a standard mouse and keyboard configuration.

pie menu

In Proceedings of UIST 1995
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Some design refinements and principles on the appearance and behavior of marking menus (p. 189-195)

In Proceedings of UIST 2004
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Simple vs. compound mark hierarchical marking menus (p. 33-42)

Abstract plus

We present a variant of hierarchical marking menus where items are selected using a series of inflection-free simple marks, rather than the single "zig-zag" compound mark used in the traditional design. Theoretical analysis indicates that this simple mark approach has the potential to significantly increase the number of items in a marking menu that can be selected efficiently and accurately. A user experiment is presented that compares the simple and compound mark techniques. Results show that the simple mark technique allows for significantly more accurate and faster menu selections overall, but most importantly also in menus with a large number of items where performance of the compound mark technique is particularly poor. The simple mark technique also requires significantly less physical input space to perform the selections, making it particularly suitable for small footprint pen-based input devices. Visual design alternatives are also discussed.

In Proceedings of UIST 2004
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Interacting with hidden content using content-aware free-space transparency (p. 189-192)

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We present content-aware free-space transparency, an approach to viewing and manipulating the otherwise hidden content of obscured windows through unimportant regions of overlapping windows. Traditional approaches to interacting with otherwise obscured content in a window system render an entire window uniformly transparent. In contrast, content-aware free-space transparency uses opaque-to-transparent gradients and image-processing filters to minimize the interference from overlapping material, based on properties of that material. By increasing the amount of simultaneously visible content and allowing basic interaction with otherwise obscured content, without modifying window geometry, we believe that free-space transparency has the potential to improve user productivity.

voice menu

In Proceedings of UIST 2005
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Dial and see: tackling the voice menu navigation problem with cross-device user experience integration (p. 187-190)

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IVR (interactive voice response) menu navigation has long been recognized as a frustrating interaction experience. We propose an IM-based system that sends a coordinated visual IVR menu to the caller's computer screen. The visual menu is updated in real time in response to the caller's actions. With this automatically opened supplementary channel, callers can take advantages of different modalities over different devices and interact with the IVR system with the ease of graphical menu selection. Our approach of utilizing existing network infrastructure to pinpoint the caller's virtual location and coordinating multiple devices and multiple channels based on users' ID registration can also be more generally applied to create integrated user experiences across a group of devices.

window icon menu pointer (wimp)

In Proceedings of UIST 2005
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Predictive interaction using the delphian desktop (p. 133-141)

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This paper details the design and evaluation of the Delphian Desktop, a mechanism for online spatial prediction of cursor movements in a Windows-Icons-Menus-Pointers (WIMP) environment. Interaction with WIMP-based interfaces often becomes a spatially challenging task when the physical interaction mediators are the common mouse and a high resolution, physically large display screen. These spatial challenges are especially evident in overly crowded Windows desktops. The Delphian Desktop integrates simple yet effective predictive spatial tracking and selection paradigms into ordinary WIMP environments in order to simplify and ease pointing tasks. Predictions are calculated by tracking cursor movements and estimating spatial intentions using a computationally inexpensive online algorithm based on estimating the movement direction and peak velocity. In testing the Delphian Desktop effectively shortened pointing time to faraway icons, and reduced the overall physical distance the mouse (and user hand) had to mechanically traverse.