Keywords
UIST2.0 Archive - 20 years of UIST
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layout

automatic layout

In Proceedings of UIST 1995
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Directness and liveness in the morphic user interface construction environment (p. 21-28)

constraint-based layout

In Proceedings of UIST 1997
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An interactive constraint-based system for drawing graphs (p. 97-104)

display layout

In Proceedings of UIST 2000
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Dynamic space management for user interfaces (p. 239-248)

dynamic document layout

In Proceedings of UIST 2002
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Moving markup: repositioning freeform annotations (p. 21-30)

graph layout

In Proceedings of UIST 1994
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Evolutionary learning of graph layout constraints from examples (p. 103-108)

In Proceedings of UIST 2001
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A modular geometric constraint solver for user interface applications (p. 91-100)

graphic object layout

In Proceedings of UIST 1994
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Evolutionary learning of graph layout constraints from examples (p. 103-108)

keyboard layout

In Proceedings of UIST 2010
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Performance optimizations of virtual keyboards for stroke-based text entry on a touch-based tabletop (p. 77-86)

Abstract plus

Efficiently entering text on interactive surfaces, such as touch-based tabletops, is an important concern. One novel solution is shape writing - the user strokes through all the letters in the word on a virtual keyboard without lifting his or her finger. While this technique can be used with any keyboard layout, the layout does impact the expected performance. In this paper, I investigate the influence of keyboard layout on expert text-entry performance for stroke-based text entry. Based on empirical data, I create a model of stroking through a series of points based on Fitts's law. I then use that model to evaluate various keyboard layouts for both tapping and stroking input. While the stroke-based technique seems promising by itself (i.e., there is a predicted gain of 17.3% for a Qwerty layout), significant additional gains can be made by using a more-suitable keyboard layout (e.g., the OPTI II layout is predicted to be 29.5% faster than Qwerty).

layout

In Proceedings of UIST 1992
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Declarative programming of graphical interfaces by visual examples (p. 107-116)

In Proceedings of UIST 2005
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Artistic resizing: a technique for rich scale-sensitive vector graphics (p. 201-210)

layout algorithm

In Proceedings of UIST 2003
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GADGET: a toolkit for optimization-based approaches to interface and display generation (p. 125-134)

menu layout

In Proceedings of UIST 1995
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Some design refinements and principles on the appearance and behavior of marking menus (p. 189-195)

page layout

In Proceedings of UIST 1999
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Constraint cascading style sheets for the Web (p. 73-82)

screen layout

In Proceedings of UIST 1995
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3-dimensional pliable surfaces: for the effective presentation of visual information (p. 217-226)

In Proceedings of UIST 2000
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Cross-modal interaction using XWeb (p. 191-200)

In Proceedings of UIST 2001
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A framework for unifying presentation space (p. 61-70)

spatial layout

In Proceedings of UIST 2007
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Bubble clusters: an interface for manipulating spatial aggregation of graphical objects (p. 173-182)

Abstract plus

Spatial layout is frequently used for managing loosely organized information, such as desktop icons and digital ink. To help users organize this type of information efficiently, we propose an interface for manipulating spatial aggregations of objects. The aggregated objects are automatically recognized as a group, and the group structure is visualized as a two-dimensional bubble surface that surrounds the objects. Users can drag, copy, or delete a group by operating on the bubble. Furthermore, to help pick out individual objects in a dense aggregation, the system spreads the objects to avoid overlapping when requested. This paper describes the design of this interface and its implementation. We tested our technique in icon grouping and ink relocation tasks and observed improvements in user performance.

user interface layout

view and layout editing

In Proceedings of UIST 2007
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Relations, cards, and search templates: user-guided web data integration and layout (p. 61-70)

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We present three new interaction techniques for aiding users in collecting and organizing Web content. First, we demonstrate an interface for creating associations between websites, which facilitate the automatic retrieval of related content. Second, we present an authoring interface that allows users to quickly merge content from many different websites into a uniform and personalized representation, which we call a card. Finally, we introduce a novel search paradigm that leverages the relationships in a card to direct search queries to extract relevant content from multiple Web sources and fill a new series of cards instead of just returning a list of webpage URLs. Preliminary feedback from users is positive andvalidates our design.