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UIST2.0 Archive - 20 years of UIST
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navigation

3d navigation

In Proceedings of UIST 2002
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StyleCam: interactive stylized 3D navigation using integrated spatial & temporal controls (p. 101-110)

In Proceedings of UIST 2002
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Boom chameleon: simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware display (p. 111-120)

hypertext navigation

In Proceedings of UIST 1998
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Scratchpad: mechanisms for better navigation in directed Web searching (p. 1-8)

information navigation

In Proceedings of UIST 1994
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Pad++: a zooming graphical interface for exploring alternate interface physics (p. 17-26)

In Proceedings of UIST 1998
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Scratchpad: mechanisms for better navigation in directed Web searching (p. 1-8)

In Proceedings of UIST 1998
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Critical zones in desert fog: aids to multiscale navigation (p. 97-106)

map navigation

In Proceedings of UIST 1998
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Interaction and modeling techniques for desktop two-handed input (p. 49-58)

multi-scale navigation

In Proceedings of UIST 2005
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Zliding: fluid zooming and sliding for high precision parameter manipulation (p. 143-152)

navigation

In Proceedings of UIST 1993
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A toolset for navigation in virtual environments (p. 157-165)

In Proceedings of UIST 1995
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The continuous zoom: a constrained fisheye technique for viewing and navigating large information spaces (p. 207-215)

In Proceedings of UIST 1996
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Adding imageability features to information displays (p. 33-39)

In Proceedings of UIST 1998
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Critical zones in desert fog: aids to multiscale navigation (p. 97-106)

In Proceedings of UIST 2000
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Speed-dependent automatic zooming for browsing large documents (p. 139-148)

In Proceedings of UIST 2006
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Content-aware scrolling (p. 155-158)

In Proceedings of UIST 2006
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Personalizing routes (p. 187-190)

In Proceedings of UIST 2006
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Robust computer vision-based detection of pinching for one and two-handed gesture input (p. 255-258)

navigation technique

In Proceedings of UIST 1995
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Using information murals in visualization applications (p. 73-74)

urban navigation

In Proceedings of UIST 2010
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Gilded gait: reshaping the urban experience with augmented footsteps (p. 185-188)

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In this paper we describe Gilded Gait, a system that changes the perceived physical texture of the ground, as felt through the soles of users' feet. Ground texture, in spite of its potential as an effective channel of peripheral information display, has so far been paid little attention in HCI research. The system is designed as a pair of insoles with embedded actuators, and utilizes vibrotactile feedback to simulate the perceptions of a range of different ground textures. The discreet, low-key nature of the interface makes it particularly suited for outdoor use, and its capacity to alter how people experience the built environment may open new possibilities in urban design.

video navigation

In Proceedings of UIST 2008
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Video object annotation, navigation, and composition (p. 3-12)

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We explore the use of tracked 2D object motion to enable novel approaches to interacting with video. These include moving annotations, video navigation by direct manipulation of objects, and creating an image composite from multiple video frames. Features in the video are automatically tracked and grouped in an off-line preprocess that enables later interactive manipulation. Examples of annotations include speech and thought balloons, video graffiti, path arrows, video hyperlinks, and schematic storyboards. We also demonstrate a direct-manipulation interface for random frame access using spatial constraints, and a drag-and-drop interface for assembling still images from videos. Taken together, our tools can be employed in a variety of applications including film and video editing, visual tagging, and authoring rich media such as hyperlinked video.

web navigation