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UIST '94 - Proceedings of the 7th annual ACM Symposium on User Interface Software and Technology

1994 Proceedings cover
Marina del Rey, California, USA (1994)
General Chair: Pedro Szekely
Table of Contents:plus
Papers:
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Creating the invisible interface: (invited talk)

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Galaxy of news: an approach to visualizing and understanding expansive news landscapes (p. 3-12)

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Laying out and visualizing large trees using a hyperbolic space (p. 13-14)

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Powers of ten thousand: navigating in large information spaces (p. 15-16)

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Pad++: a zooming graphical interface for exploring alternate interface physics (p. 17-26)

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Reconnaissance support for juggling multiple processing options (p. 27-28)

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Putting people first: specifying proper names in speech interfaces (p. 29-37)

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An architecture for transforming graphical interfaces (p. 39-47)

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ENO: synthesizing structured sound spaces (p. 49-57)

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An architecture for an extensible 3D interface toolkit (p. 59-67)

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3D widgets for exploratory scientific visualization (p. 69-70)

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Building distributed, multi-user applications by direct manipulation (p. 71-80)

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Ramonamap---an example of graphical groupware (p. 83-84)

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Interactive generation of graphical user interfaces by multiple visual examples (p. 85-94)

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A pure reasoning engine for programming by demonstration (p. 95-101)

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Evolutionary learning of graph layout constraints from examples (p. 103-108)

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Developing calendar visualizers for the information visualizer (p. 109-118)

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Data visualization sliders (p. 119-120)

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Translucent patches---dissolving windows (p. 121-130)

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Nova: low-cost data animation using a radar-sweep metaphor (p. 131-132)

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Model-based user interfaces: what are they and why should we care? (p. 133-135)

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Skyblue: a multi-way local propagation constraint solver for user interface construction (p. 137-146)

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Dialing for documents: an experiment in information theory (p. 147-155)

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Optimizing toolkit-generated graphical interfaces (p. 157-166)

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Blending structured graphics and layout (p. 167-173)

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A perceptually-supported sketch editor (p. 175-184)

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A mark-based interaction paradigm for free-hand drawing (p. 185-192)

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Trends in the computer industry: life-long subscriptions, magical cures, and profits along the information highway (invited talk)

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Extending a graphical toolkit for two-handed interaction (p. 195-204)

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Two-handed polygonal surface design (p. 205-212)

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A survey of design issues in spatial input (p. 213-222)