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3d

3d

In Proceedings of UIST 1996
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The Lego interface toolkit (p. 97-98)

In Proceedings of UIST 2009
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Interactions in the air: adding further depth to interactive tabletops (p. 139-148)

Abstract plus

Although interactive surfaces have many unique and compelling qualities, the interactions they support are by their very nature bound to the display surface. In this paper we present a technique for users to seamlessly switch between interacting on the tabletop surface to above it. Our aim is to leverage the space above the surface in combination with the regular tabletop display to allow more intuitive manipulation of digital content in three-dimensions. Our goal is to design a technique that closely resembles the ways we manipulate physical objects in the real-world; conceptually, allowing virtual objects to be 'picked up' off the tabletop surface in order to manipulate their three dimensional position or orientation. We chart the evolution of this technique, implemented on two rear projection-vision tabletops. Both use special projection screen materials to allow sensing at significant depths beyond the display. Existing and new computer vision techniques are used to sense hand gestures and postures above the tabletop, which can be used alongside more familiar multi-touch interactions. Interacting above the surface in this way opens up many interesting challenges. In particular it breaks the direct interaction metaphor that most tabletops afford. We present a novel shadow-based technique to help alleviate this issue. We discuss the strengths and limitations of our technique based on our own observations and initial user feedback, and provide various insights from comparing, and contrasting, our tabletop implementations

3d curve

In Proceedings of UIST 2008
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ILoveSketch: as-natural-as-possible sketching system for creating 3d curve models (p. 151-160)

Abstract plus

We present ILoveSketch, a 3D curve sketching system that captures some of the affordances of pen and paper for professional designers, allowing them to iterate directly on concept 3D curve models. The system coherently integrates existing techniques of sketch-based interaction with a number of novel and enhanced features. Novel contributions of the system include automatic view rotation to improve curve sketchability, an axis widget for sketch surface selection, and implicitly inferred changes between sketching techniques. We also improve on a number of existing ideas such as a virtual sketchbook, simplified 2D and 3D view navigation, multi-stroke NURBS curve creation, and a cohesive gesture vocabulary. An evaluation by a professional designer shows the potential of our system for deployment within a real design process.

3d drawing

In Proceedings of UIST 2001
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A suggestive interface for 3D drawing (p. 173-181)

3d graphics

In Proceedings of UIST 1993
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Algorithm animation using 3D interactive graphics (p. 93-100)

In Proceedings of UIST 2009
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Interactions in the air: adding further depth to interactive tabletops (p. 139-148)

Abstract plus

Although interactive surfaces have many unique and compelling qualities, the interactions they support are by their very nature bound to the display surface. In this paper we present a technique for users to seamlessly switch between interacting on the tabletop surface to above it. Our aim is to leverage the space above the surface in combination with the regular tabletop display to allow more intuitive manipulation of digital content in three-dimensions. Our goal is to design a technique that closely resembles the ways we manipulate physical objects in the real-world; conceptually, allowing virtual objects to be 'picked up' off the tabletop surface in order to manipulate their three dimensional position or orientation. We chart the evolution of this technique, implemented on two rear projection-vision tabletops. Both use special projection screen materials to allow sensing at significant depths beyond the display. Existing and new computer vision techniques are used to sense hand gestures and postures above the tabletop, which can be used alongside more familiar multi-touch interactions. Interacting above the surface in this way opens up many interesting challenges. In particular it breaks the direct interaction metaphor that most tabletops afford. We present a novel shadow-based technique to help alleviate this issue. We discuss the strengths and limitations of our technique based on our own observations and initial user feedback, and provide various insights from comparing, and contrasting, our tabletop implementations

3d input device

3d interaction

In Proceedings of UIST 1995
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3-dimensional pliable surfaces: for the effective presentation of visual information (p. 217-226)

In Proceedings of UIST 2001
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A framework for unifying presentation space (p. 61-70)

In Proceedings of UIST 2004
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Multi-finger gestural interaction with 3d volumetric displays (p. 61-70)

In Proceedings of UIST 2006
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The design and evaluation of selection techniques for 3D volumetric displays (p. 3-12)

3d interaction feedback

In Proceedings of UIST 1996
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Penumbrae for 3D interactions (p. 165-166)

3d interaction technique

3d interactive graphics

In Proceedings of UIST 1994
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Galaxy of news: an approach to visualizing and understanding expansive news landscapes (p. 3-12)

3d modeling

In Proceedings of UIST 1996
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The Cage: efficient construction in 3D using a cubic adaptive grid (p. 171-172)

3d navigation

In Proceedings of UIST 2002
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StyleCam: interactive stylized 3D navigation using integrated spatial & temporal controls (p. 101-110)

In Proceedings of UIST 2002
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Boom chameleon: simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware display (p. 111-120)

3d selection

In Proceedings of UIST 2006
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CINCH: a cooperatively designed marking interface for 3D pathway selection (p. 33-42)

3d sketching

In Proceedings of UIST 2009
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EverybodyLovesSketch: 3D sketching for a broader audience (p. 59-68)

Abstract plus

We present EverybodyLovesSketch, a gesture-based 3D curve sketching system for rapid ideation and visualization of 3D forms, aimed at a broad audience. We first analyze traditional perspective drawing in professional practice. We then design a system built upon the paradigm of ILoveSketch, a 3D curve drawing system for design professionals. The new system incorporates many interaction aspects of perspective drawing with judicious automation to enable novices with no perspective training to proficiently create 3D curve sketches. EverybodyLovesSketch supports a number of novel interactions: tick-based sketch plane selection, single view definition of arbitrary extrusion vectors, multiple extruded surface sketching, copy-and-project of 3D curves, freeform surface sketching, and an interactive perspective grid. Finally, we present a study involving 49 high school students (with no formal artistic training) who each learned and used the system over 11 days, which provides detailed insights into the popularity, power and usability of the various techniques, and shows our system to be easily learnt and effectively used, with broad appeal.

3d thumbnail

In Proceedings of UIST 1997
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Worldlets---3D thumbnails for wayfinding in virtual environments (p. 21-30)

3d user interaction

In Proceedings of UIST 2005
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Supporting interaction in augmented reality in the presence of uncertain spatial knowledge (p. 111-114)

3d user interface

In Proceedings of UIST 1994
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3D widgets for exploratory scientific visualization (p. 69-70)

In Proceedings of UIST 1995
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The virtual tricorder: a uniform interface for virtual reality (p. 39-40)

In Proceedings of UIST 1996
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The go-go interaction technique: non-linear mapping for direct manipulation in VR (p. 79-80)

In Proceedings of UIST 1998
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Data mountain: using spatial memory for document management (p. 153-162)

3d viewer

In Proceedings of UIST 2002
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StyleCam: interactive stylized 3D navigation using integrated spatial & temporal controls (p. 101-110)

3d virtual tool

3d visualization

In Proceedings of UIST 2002
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StyleCam: interactive stylized 3D navigation using integrated spatial & temporal controls (p. 101-110)

3d walkthrough

In Proceedings of UIST 1998
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Path drawing for 3D walkthrough (p. 173-174)

3d widget

In Proceedings of UIST 1996
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Aperture based selection for immersive virtual environments (p. 95-96)

interactive 3d graphics

interactive 3d rotation