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multimedia

automated generation of multimedia presentation

In Proceedings of UIST 2004
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An optimization-based approach to dynamic data content selection in intelligent multimedia interfaces (p. 227-236)

Abstract plus

We are building a multimedia conversation system to facilitate information seeking in large and complex data spaces. To provide tailored responses to diverse user queries introduced during a conversation, we automate the generation of a system response. Here we focus on the problem of determining the data content of a response. Specifically, we develop an optimization-based approach to content selection. Compared to existing rule-based or plan-based approaches, our work offers three unique contributions. First, our approach provides a general framework that effectively addresses content selection for various interaction situations by balancing a comprehensive set of constraints (e.g., content quality and quantity constraints). Second, our method is easily extensible, since it uses feature-based metrics to systematically model selection constraints. Third, our method improves selection results by incorporating content organization and media allocation effects, which otherwise are treated separately. Preliminary studies show that our method can handle most of the user situations identified in a Wizard-of-Oz study, and achieves results similar to those produced by human designers.

clustering multimedia

In Proceedings of UIST 1998
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A dynamic grouping technique for ink and audio notes (p. 195-202)

intelligent multimedia interface

In Proceedings of UIST 2004
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An optimization-based approach to dynamic data content selection in intelligent multimedia interfaces (p. 227-236)

Abstract plus

We are building a multimedia conversation system to facilitate information seeking in large and complex data spaces. To provide tailored responses to diverse user queries introduced during a conversation, we automate the generation of a system response. Here we focus on the problem of determining the data content of a response. Specifically, we develop an optimization-based approach to content selection. Compared to existing rule-based or plan-based approaches, our work offers three unique contributions. First, our approach provides a general framework that effectively addresses content selection for various interaction situations by balancing a comprehensive set of constraints (e.g., content quality and quantity constraints). Second, our method is easily extensible, since it uses feature-based metrics to systematically model selection constraints. Third, our method improves selection results by incorporating content organization and media allocation effects, which otherwise are treated separately. Preliminary studies show that our method can handle most of the user situations identified in a Wizard-of-Oz study, and achieves results similar to those produced by human designers.

multimedia

In Proceedings of UIST 1992
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MediaMosaic---a multimedia editing environment (p. 135-141)

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MediaMosaic is an editing environment developed to provide several features that are either unavailable or not adequately addressed in current editing systems. First, it is a multimedia editor of an open architecture. General media are inserted in documents by embedded virtual screens. Second, it allows users to do markup editing in context. The marked comments are overlapped and attached to the commented areas. Third, it provides a mechanism to allow users to bring data from more than one source to a single document. The views of the included data can be tailored. Fourth, users can work on an included medium through its embedded view or through another complete and duplicated view. It isolates and simplifies the interface design of individual media editors.

In Proceedings of UIST 1993
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Animating user interfaces using animation servers (p. 69-79)

In Proceedings of UIST 1996
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The VIEP system: interacting with collaborative multimedia (p. 59-66)

multimedia control

In Proceedings of UIST 2001
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Haptic techniques for media control (p. 199-208)

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We introduce a set of techniques for haptically manipulating digital media such as video, audio, voicemail and computer graphics, utilizing virtual mediating dynamic models based on intuitive physical metaphors. For example, a video sequence can be modeled by linking its motion to a heavy spinning virtual wheel: the user browses by grasping a physical force-feedback knob and engaging the virtual wheel through a simulated clutch to spin or brake it, while feeling the passage of individual frames. These systems were implemented on a collection of single axis actuated displays (knobs and sliders), equipped with orthogonal force sensing to enhance their expressive potential. We demonstrate how continuous interaction through a haptically actuated device rather than discrete button and key presses can produce simple yet powerful tools that leverage physical intuition.

multimedia indexing and search

multimedia interface

In Proceedings of UIST 2003
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Rapid serial visual presentation techniques for consumer digital video devices (p. 115-124)

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In this paper we propose a new model for a class of rapid serial visual presentation (RSVP) interfaces [16] in the context of consumer video devices. The basic spatial layout "explodes" a sequence of image frames into a 3D trail in order to provide more context for a spatial/temporal presentation. As the user plays forward or back, the trail advances or recedes while the image in the foreground focus position is replaced. The design is able to incorporate a variety of methods for analyzing or highlighting images in the trail. Our hypotheses are that users can navigate more quickly and precisely to points of interest when compared to conventional consumer-based browsing, channel flipping, or fast-forwarding techniques. We report on an experiment testing our hypotheses in which we found that subjects were more accurate but not faster in browsing to a target of interest in recorded television content with a TV remote.

multimedia user interface

In Proceedings of UIST 1992
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Programming time in multimedia user interfaces (p. 125-134)

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The new media types used in advance user interfaces and interactive systems introduce time as a significant variable. This paper addresses the architectural support and programming tools that should be provided to the programmer to manage the time dependencies. The approach considers that the basic models and programming paradigms adopted in the manipulation and management of time should be isomorphic with the spatial models used in existing graphical user interfaces.

The paper describes the architectural principles of a toolkit designed to support the construction of user interfaces with temporal characteristics. The Ttoolkit is an extension of an existing graphical user interface toolkit, the Xt toolkit. Its design is presented and a sample application is described.