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The first noble truth of CyberSpace: people are people (even when they MOO)
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Source Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems table of contents
Los Angeles, California, United States
Pages: 352 - 359  
Year of Publication: 1998
ISBN:0-201-30987-4
Authors
Diane J. Schiano  Interval Research Corporation, 1801 Page Mill Road, Palo Alto, CA
Sean White  WhoWhere? Inc., 1675 N. Shoreline Blvd., Mountain View, CA
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM Press/Addison-Wesley Publishing Co.  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 2,   Downloads (12 Months): 76,   Citation Count: 13
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Allen, C. Virtual Identities: The Social Construction of Cybered Seh, es. Ph.D. Dissertation, Northwestern University, June 1996.
 
2
American Psychological Association. Ethical principles of psychologists and code of conduct. American Psychologist, 47,(1992),1597-1611.
 
3
Chemy, L. The MUD register: Conversational modes of action in a text-based virtual reality. Ph.D. Dissertation, Stanford University, December 1995.
 
4
L-harris, P. MUDding: Social phenomenon in text-based vimml realities, lntertrek, 3(3), (1992), 26-34.
 
5
Curtis. P. and Nichols, D. MUDs Grow Up: Social Virtual Reality in the Real World Paper presented at the meeting of the Third International Conference on Cyberspace, Austin TX, 1993.
 
6
Dalaimo, D. M. The Simulation of Selfhood in Cyberspac~ Unpublished doctoral dissertation, University of Nevada, Las Vegas, 1995.
 
7
 
8
Farmer, F. R., Social Dimensions of Habitat's Citizera3,1992.http:/hvwv.communities. com/comp any/p apers/cifizenry.html
 
9
Goffman, E. The Presentation of Self in Everyday Life. New York: Doubleday, 1959.
 
10
Oldenburg, R. The Great Good Place. New York: Paragon House, 1991.
 
11
 
12
Schiano, D. J, Mental models of "MUDs": Just like being...where? "Psychonomics Society, Chicago, 1996.
 
13
Schiano & Colston. CMC and Community on Campus. Society for Computers in Psyeholog3r, Philadelphia, PA, 1997.
 
14
Turkle, S. Consmzcfions and reconstructions of serf in virtual reality:. Playing in MUDs. Mina~ Culture and Activity, l(3), (1994), 158-167.
 
15

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